Separate names with a comma.
Forgot to rename zip
Fixes some issues with version 1, because it was heavily rushed for release lol Added "reverse spinner" feature (press Y) Improved spinner...
Behemoth Engineering DESTROYER EXTREME [ATTACH] [ATTACH] A massive, 9 ton, bulldozer style battlebot equipped with a giant hammer and a front...
Well here's my thing https://www.beamng.com/resources/b-e-destroyer-extreme.33597/ [IMG]
Looks like you missed a } at the end [IMG]
Make sure you have applied transformations in blender
You may need to apply transforms to the model (Ctrl A), make sure it has the correct scale and correct name.
You can select the part you want, hide it, delete everything else, than unhide the part.
It's planned.
Read mod page
If you want the part to be available to all vehicles, use unpacked/modname/vehicles/common, and if you only want a specific vehicle, use...
Not yet, probably because of this [ATTACH]
After doing thorough independent testing I have concluded that The Goliath is in fact one of the present delivery vehicles of all time. [MEDIA]
"In the grim aftermath of 2044, a desolate Earth bears the scars of a post-apocalyptic nightmare. Christmas, a distant memory, has left behind...
After 2 months of terrible time management, I present: The Goliath [IMG][IMG] [IMG][IMG] https://www.beamng.com/resources/t-series-the-goliath.30018/
Changed beamStrength and stuff
Well I made something, but it will probably be half complete by the deadline lol, hopefully still good enough. I hope there's more entries, I've...
Maybe the roads are just too curved, but there are points where you cannot stay in your lane driving the speed limit lol, and the understeer...
Can't you set the vehicle's velocity? Since you can apply forces to nodes, maybe it's possible that way. Also, dumb idea, maybe you could set the...
Just use the material editor in world editor, create a new material with the same name as its mapped material in blender and apply your textures.