Separate names with a comma.
Completely remade with the mission editor (aiRace) New stuff: - set amount of laps (1-20) & grid size (1-9) - randomized grid (9 out of 18 ai...
It's most likely CSS, hit CTRL + U to see the UI debug
Nice idea, a burnout style slowmotion camera mode sounds cool. I'm currently working on something similar (automatic camera director for AI races)...
What about keeping at least 2 wheels inside the white lines at all times, no cuts like it is handled in most motorsports or hotlapping (afaik)?...
Another entry for the ridiculous category :) Ball prop + Vivace (stripped down rally config) - 25:54.925 [MEDIA]
Cessplane L19 (no wings config) - 12:51.993 [MEDIA]
Same for me when running a bit more cars. After a certain while the game just starts chugging along with that SFX error. However, right when the...
Adjusted the gears and added some NOS: 8:17:235 with a Pigeon modified Race config (vanilla)...
This is some "we have Salvador Dali at home" type surrealism.
9:30.611 with the Pigeon Race config: https://clips.twitch.tv/JollyTangibleCarrotSoBayed-SvID6-ehs8E7PJg0
Here's a clip of a "fastest lap" timer ui mod (top left) I started recently. It tracks the laptime of every vehicle and shows a message for every...
Hi, I have the problem that after a certain period of time, BeamNG just slows down and gets extremely choppy all of a sudden. The moment that...
Hi, BeamNG is growing quiet well in popularity on Steam, or as in play numbers. However on Twitch it's really not that popular currently. I think...
For example the mod "Drifting UI" (https://www.beamng.com/resources/drifting-ui.2971/reviews) isn't working anymore since some UI app related...
Hi, I made this little addon mod that automatically tracks laptimes on the Nordschleife conversion (link) so for anyone not wanting to place down...
That is a great solution, it is working again now. Thank you so much :)
Ahh well, it was fun while it lasted :) Thanks again both of you for your time and help Triggering this for all vehicles on streamupdate was...
- added km/l consumption - most of the hud is working again - saving/loading settings is disabled (for now) - leaderboard only updates currently...
Traffic/vehicle pooling (in gameplay options right?) was off and it doesn't seem to change the app behaviour when enabled. In my previous posted...
I noticed that since 0.23 my ui app gives me a console error regarding saving settings (Uncaught TypeError: ctrl.getSettings is not a function)...