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[ATTACH] Featuring the original laser scanned road surfaces from Assetto Corsa Competizione, PBR materials, AI Support, and Time Trials for the...
Re-upload due to the original thread being removed due to a certain company. [MEDIA] Same as the previous version (v20230928) but references to...
Following the trend of my other ports, I've started moving them here as some people have issues with my original file host. Although I said it was...
By very popular request, I've released an in-progress version of Virginia International Raceway, ported from Automobilista 1. Unlike my other...
Previously only released under my YouTube channel, I've decided to start uploading my track ports here as many users had issues using my original...
This is a set of HLSL shader replacements that fixes a few issues with the bloom and auto exposure postFx. [MEDIA] Firstly, this fixes the...
Just a simple mod that adds the unique exhaust note of the V10 Porsche Carrera GT to the Scintilla, or whatever other vehicle you want to add it...
All Layers in Materials v1.5 seem to use Layer 1's detail scale exclusively. When I adjust the detail scale of any other layer, it has no effect,...
I was able to write my own HLSL shaders for car paint for BeamNG 0.4.0.x, with support for fresnel reflections and pearl-like paint. They get...
Billboard meshes should always face the camera on the Y-axis, which is useful for stuff like 2D trees. It used to be possible to mark a mesh as a...
CURRENT PUBLIC RELEASE - Alpha 4 (2024-02-11):...
Hello everyone! Today, you'll learn how to make something like this! [ATTACH] You'll need: Photoshop CS and above with the NVIDIA Texture Tools...
Here are the UV wireframes for most of the BeamNG cars. These are very useful for lining up stickers and designs. All are 2048x2048/2048x1024...