Separate names with a comma.
Oh my, I can't thank you enough!! It had crossed my mind that maybe some files need to be b/w or grayscale but I was confused as to which ones do....
Thanks a bunch! Yeah, that would be great. Maybe I can work things out from there.
I've linked the folder in the previous reply. Honestly, I'd be happy with just knowing how to do it for future projects, is there a tutorial you...
Of course, here you go: [MEDIA] I'd rather have it included in the livery as well, but I figured this was the way to do it. The only other files I...
Oh of course, here you go.
Hey all, I followed NoNameNoWorries' tutorial on window stickers but can't get mine to work. It shows in-game, but only as a transparent/slightly...
Working on it
I'm working on a Group A skin for the new BX-Series and got it working on the base car. However, the widebody and custom bumpers are not included...
Having the same problem here, can't seem to get my skin to work :(
HMU if you need some help with liveries/skins :)
Hey peeps, while racing around in the Pessima today I noticed it kind of looks like the R32 Group A racecar, especially with the widebody kit and...
Thank you! If you'd like to see progress I'm continuing this project in another thread. --- Post updated --- Also, if you'd like to see progress...
Hiya everyone, do people that create mods use the models for stuff like springs, brakes, steering arms etc. from the game (from other cars), or do...
Hiya, thanks for the kind words! I'll continue working on it off-thread and I hope to make some progress!
So excited for this!
Tysm!
How can I open up a car from BeamNG in Blender for reference? I read in a reddit post that it's the .DAE file but that doens't seem to open.
Oh okay, didn't know that. I'm gonna close this thread then.
Isn't the Work In Progress prefix there for that reason? --- Post updated --- Okay, will change.
Hey everyone, newcomer to 3D modelling here! I'm working on creating a BMW E36 (1990-2000) right now, but with my knowledge of modelling (or...