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Re: B-25 Mitchell Since the last update it doesn't work properly :/
Re: version 0.3.7.5 - feedback tread Hope someday an easier way is implemented. Most of the time when I have extra cars I want to remove, I just...
Re: version 0.3.7.5 - feedback tread I'm having problems with the T65 cargobox. When it loads the screen turns black and I have to restart the...
Yeah all the cars are chrome by default in my game. Also I can't seem to change to color of the Sunburst with the "old" vehicle selector
Re: B-25 Mitchell Hey B25Mitch, since update 0.3.7.1 there seem to be problems with the controls of the aircraft, can you confirm that? Or are...
lol it's pretty funny that my old thread has become a debate on bumping. Track's cancelled. I don't even remember how the editor works.
Re: Cliff 2.0 Press TAB to switch cars
Is there a WIP thread or something?
Re: version 0.3.02 released :) Love the update, awesome work guys :D The only "issue" I have is that it still says "0.3.01" on the main menu.
Progress is slow, I gotta find time.
Thanks guys :) I don't know I haven't tried it. Some progress: [ATTACH][ATTACH][ATTACH][ATTACH]
1) I guess better tire physics, yes 2) Yes 3) Probably impossible in real-time 4) No !
The only way I could make that work was by moving the spawnsphere and the car at the same time and then hitting Ctrl+R to reset the car at the new...
Nope, just fixed objects. The problem with softbody objects is that they would kill the framerate.
Me too 'cause it goes sometimes over 1600 fps O.o
http://www.beamng.com/threads/3047-Modular-Guardrail-Pack-v0-1-Download-inside
Re: Modular Guardrail Pack v0.1 - Download inside Loving these ! :) [ATTACH]
Re: Modular Guardrail Pack v0.1 - Download inside Just what I needed, thanks a lot ! :)
Yeah I managed to move the spawnpoint. Don't know what I was doing wrong before. Ok good to know thanks :)
I'll try my best guys :) Thanks When you're in the editor, select "Road and Path Editor". It's well explained in this tutorial:...