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lol hey that thing actually works wonders, thanks for the tip!
Yes i have, maybe a setting for gravity multiplier? Super easy to do on UE4/Source but don't know about this engine.
Had another thought: since theres already "Arcade gearbox" and "Arcade ABS" settings so maybe "Arcade grip"? Like a 100x multiplier.
Yes, decal effects would be cool, like scratches and getting the cars dirty.
Nah you can make for example a cube that moves like in tetris then have it crumble like a real piece of clay. Too bad you cant mark this thread...
That was a decent game.
Yes but they have rubbish crash physics.
Welp, as i said it was just a passing thought since i work myself on UE4 and developers on this engine often create "gameplay mutators" to add...
Get a random vehicle, in a random map, at random values and random daytime? I think ill try that in my game (UE4).
Just a passing thought.
+1 Shouldn't be hard to code, just have the light intensity start from zero and then go up to full in a designated time.
That would be cool, i would throw up in a minute tho XD
Just a thought but i think it would be cool to have arcade handling game mode or option. You know, make the cars handle like in NFS:Underground or...
Now you can only hold down right click (afaik) to orbit camera etc but it would nice to have a toggle key too.
Learning to control the powerful Gavril Barstow Kingsnake, it got a bit tricky using only the keyboard... [MEDIA] --- Post updated --- Im...
I get a massive urge to play Beamng if i re-watch a second of this [MEDIA]