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You have to set your game car up like a real car.
Sorry. Lost my train of thought, and then blindly hit the submit button. Anyway I was wondering what would be the quickest way to get my prototype...
What is the most basic setup for making a prototype?
Thanks! That's way easier then my method.
I'm having difficulty keeping track of all the nodes in a model that I'm working on. I've been copying the location of 4 vertices (1 polygon) into...
Thanks for your replies. I bought the game! - - - Updated - - - This game is to good to pass up.
My cpu couldn't handle the tech demo very well unless I stripped parts. Are there any lower quality car mods out there that may improve my...
Getting the latest and most expensive hardware is not necessary. You can game just fine with an old core2 duo series cpu.
Its my processor then. Thanks!
I'm thinking about buying this amazing game but not sure if I can run it or not on my desktop very well. In the demo the default truck lags my...
So the game is not going to be more then $30?
I opened the pickup truck model in blender and it used roughly 90,000 polygons.
BeamNG's Drive final price? What is the game going to cost if I don't buy it before the next update?
Cars would look like rigs of rods but its worth it if you don't have more than 4gigs of ram in your system.
I think that having low poly versions of the stock cars would help the game run better.
I will mess around with torque and the vehicle files and see if I can get something to work. Thanks!
So after you model your body shell, underbody, and texture your vehicle, what do you do? Do you import into Torque or use a program like editorizer?
The game is pure genius. Super realistic driving, crashes, and the ease of use in Torque 3D are great! The only problems I have with the game is...
BeamNG physics for Torque 3D? Will BeamNG release their physics as a plug-in for Torque 3D, and will they charge money for it?
The wiki is not making any sense. Has someone found out how content creation works?