Separate names with a comma.
more experiments continue... [MEDIA]
[MEDIA]
This is for the 5.x and this is a complete fork no addon oh very nice! addon or C++?
Do have something brewing.... [MEDIA]
Yeah I seen you did the nodes the blender like way, very nice indeed, mine just replicates the BeamNG Material UI in the world editor (plus some...
Hehe yeah :cool: thanks, did upload to blender extension site, but they denied it due to the custom compiled C++ the addon needs to work with...
Hey everyone, this is the first public release of my BeamNG Collada Importer/Exporter addon for Blender 5.x. If you've used Blender 4.5 or...
??? https://www.beamng.com/threads/tokyos-shuto-expressway-metropolitan-expressway.61259/
my git repo is currently still abit wip, also was working on another project of mine, and busy with work, will try to get back to asap.
Launching the game on Linux via steam launches the Linux version by default, that's why directly launching the Linux binary isn't different (apart...
You don't need to create another login session just to run an application in X11 mode. If you're already using Plasma on Wayland, X11...
I notice that the Constellation Line Labels don't seem to work on Linux?
You might be better off using the vscode jbeam editor instead?
Do note this isn't a addon here, but a custom blender fork, cdae/dae, jbeam object/overlays, materials, vehicle importing/exporting is all done at...
Working on something... [MEDIA] [MEDIA]
Cheers! Yeah if you have a new update, just post in here still, like you been doing, i can easily add it to my repo, will be a little while...
Here is my fork of jbeam editor if yous wanna look at things, not much in it currently, but will slowly be fixing this up over time....
No worries! I've have been working on a .dae import/export for Blender 5.x too by the way, just slowly cleaning up the code. Here is Blender 5.3...
Yeah for some addons best to always restart for new fixes to be reloaded in.