Separate names with a comma.
Yes it could be a reason, I don't know how Wolf provides the virtual display to games, but it might be incompatible with our code expectations....
Hi, unfortunately we don't have the capacity to test all possible thirdparty integrations, moreover I just tried to follow the official guide to...
Hi, any errors show up? Can you send over the `~/.local/share/BeamNG.drive/0.36/beamng.log` file here?
^ This works, also we managed to fix this bug for 0.37. You can also use a case-insensitive directory for your userpath to get rid of some...
Ah thanks for the recognition, we appreciate your kind words and it's a pleasure to try to make the native Linux experience as good as we can :)...
Hi, try running with the `-nocefsandbox` command-line argument.
Hi, it's not a driver error, it's a bug in mesa which is the library that maps the Vulkan API to the drivers. It's common to go around bugs in...
Someone managed to fix the issue in mesa, a MR is available https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36419. For those feeling...
Hi, we know about the issue and are trying to actively solve it, as you can see from the stacktrace the crash is inside mesa which we have no...
Hi, yes, it got delayed, we will include it in 0.37 (probably not as default but only if SDL_VIDEODRIVER=wayland is set). There are some upstream...
Hi again, can you please check if you still get this crash on BeamNG.drive 0.36.3.0?
Yes, it launches the Linux version (I also tried), but at least in my machine BeamNG running like this somehow uses a version of Vulkan which...
The stack trace is super helpful, thank you pepepper :) During CEF initialization, it tries to get and initialize the "default Linux UI and...
Hi, I don't think these launch options work, if you want to run the native Linux binary through Steam, you can add the `BinLinux/BeamNG.drive.x64`...
Thank you sm! Ah now I see there is a suspicious error all the error logs have (the "Failed to init default system:" one). Can you please share...
Hi, sorry to hear about the issues :/ Usually the error messages related to invalid memory at this point in startup are not the actual cause of...
Arrow keys issue and inverted Y axis issue will be fixed next version, thanks for the reports ;)
We will have a look whether the upgrade path is feasible and brings some improvements, if so, then we may upgrade.
Looked into this a bit, we might be able to ship a functioning native Wayland implementation in next major update (0.36). Fixed the main viewport,...
Oh no, we try to load "VK_KHR_image_format_list", but we added it to the list of instance extensions, not device extensions by accident :/ Thanks...