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Hi, yes, it got delayed, we will include it in 0.37 (probably not as default but only if SDL_VIDEODRIVER=wayland is set). There are some upstream...
Hi again, can you please check if you still get this crash on BeamNG.drive 0.36.3.0?
Yes, it launches the Linux version (I also tried), but at least in my machine BeamNG running like this somehow uses a version of Vulkan which...
The stack trace is super helpful, thank you pepepper :) During CEF initialization, it tries to get and initialize the "default Linux UI and...
Hi, I don't think these launch options work, if you want to run the native Linux binary through Steam, you can add the `BinLinux/BeamNG.drive.x64`...
Thank you sm! Ah now I see there is a suspicious error all the error logs have (the "Failed to init default system:" one). Can you please share...
Hi, sorry to hear about the issues :/ Usually the error messages related to invalid memory at this point in startup are not the actual cause of...
Arrow keys issue and inverted Y axis issue will be fixed next version, thanks for the reports ;)
We will have a look whether the upgrade path is feasible and brings some improvements, if so, then we may upgrade.
Looked into this a bit, we might be able to ship a functioning native Wayland implementation in next major update (0.36). Fixed the main viewport,...
Oh no, we try to load "VK_KHR_image_format_list", but we added it to the list of instance extensions, not device extensions by accident :/ Thanks...
Hey, this should be fixed next version! Actually is a bug in upstream chromium we reported: https://issues.chromium.org/issues/401168177 Also the...
Hi, you can use the command-line arguments to run with Vulkan support: `Bin64\BeamNG.tech.x64.exe -gfx vk`. However, some of the features are yet...