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Hi Fluffy, Thank you for your reply. I did as explained on the website, but when I click on "submit information" it says that my game version is...
Hi everyone, I hope you're all doing well I'm experiencing issues with the new buildings editor. When trying to export a building I have...
Hello everyone, I've noticed for a while that the proper name of my level would not show up as such in Steam rich presence. Instead, it shows the...
Small update out (v1.2): Added option to specify texture length Fixed startFade & endFade numbers being merged together for only the startFade...
Initially my level name was "EBR2021SV". I changed it to "ebr_sv" to test if that would fix it, but it didn't. I kept it for now though.
I managed to apparently fix the issue by replacing lines 141 to 174 in ge\extensions\editor\api\core.lua with the following code (changes in...
I got a fatal Lua error upon unlocking the new achievement: [SPOILER]
Yeah, I might just do that. Will just have to figure out how I have to move it. I really also hope it just moved, and wasn't stretched...
I have exactly the same problem, and it's at least the second time that this happens to me. Last update had exactly the same effect, meaning that...
Yeah, and the weird part about it is that it can indeed save the level, but only in the first couple of minutes. It is in the user folder. I've...
Alright. Thank you very much for your help Dave. Don't hesitate to send me a message if you want my map for testing. I could indeed do that. I...
Right, I now have a completly different problem: I tried loading my road architect session from this afternoon, and as soon as it loads it, my...
Since the last update I have issues with saving my level in the World Editor. After a few minutes of usage, the editor doesn't close anymore and I...
Hello everyone, Since this update I've had a recurring and very anoying problem in the World Editor: after just a couple of minutes of using the...
The problem for me is not that they are placed in the wrong location, but that they go over static objects or other mesh roads which I placed...
Thank you for that Dave. I have a follow-up question: My offset layers (grass), in render mode, are currently always set to "over objects" in the...
Wow, this tool is absolutely amazing! I think the dev team really outdid themselves on this one. If there's one thing that would make this great...
Don't forget to mark this as solved :)
Thank you very much, also for the shout out!
Wow, that looks great.