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This mod is based on the standards of Japanese expressways. AI compatible. FPS Friendly. Using the World Editor, you can switch between different...
This is regarding the theLevelInfo element in the World Editor. I would like to request the ability to specify "elevation above sea level" as a...
Confirmed by repository version. T-Series and other wide vehicles cannot pass through toll booths.
It might be a good idea to create a detour that is only generated during construction.
I'm looking forward to it.
dete temp folder.
clear cache
It was found that UV and lighting were destroyed in this tunnel. I ran the whole thing and found bug objects(yokohane_79.dae) and lighting...
I used an altitude of 0.0m as the reference, but currently, as with other maps where objects exist at coordinates below 0m, no problems have...
The ability to change the angle, etc. of a saved replay to make it a clip and then export it as a video via ffmpeg. A simple example is GTAV's...
Same problem.
Throttle and brake do not reach max 100% with AI driving. In manual operation, the maximum is 100%. I think this is a bug.
fix
fix.
Thank you for your development efforts. I assume you already know this, The log of data loading is in beamng.log |I|GELua.levelLoading| ***...
For problems with brake release during stop, add the following line under "startertorque". "starterTorque":10, "idleRPMRoughness":20,
A MAP mod called altitude is actually working with negative coordinates. [ATTACH] upload_2023-11-4_19-0-38-png.1075640 (1481×941) (beamng.com)
Yes. In a typical map, outside of the terrain, there is transparent ground at a z-coordinate of 0, and cannot move below that coordinate. However,...
>>Ezo Sea level coordinates are not 0.000 meters, Can you correct it to the correct coordinates? Because the physics engine processes the...
Add milliUnit. Added update intervals (0.1,0.5)