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Changes: extended 'Gravity Strength' range, from -100 to 100 (before: 1 to 100, without 0) Bugs fixed: 1. If you had multiple vehicles spawned,...
When I released the mod, I didn't realize how annoying it is when you select either 'static' or 'dynamic' mode, the vehicle is still pulled down...
About the mod: [ATTACH] This Imgui interface lets you tweak gravity settings for each vehicle individually. The default key binding is L key...
Oh, ctrl+r is called reloading... I've made a gravity mod which dynamically shifts a planet object. A user can enter custom values in the Imgui...
Ok, I figured it out. If your module (extension) is in \lua\vehicle\extensions directory, you can use M.onSerialize and M.onDeserialized...
After resetting the vehicle every module and global variable is lost. Is there any way to store the variables (apart from saving them into a json...
Didn't know about enabling physics step, thanks for sharing! This way creating a controller is not necessary.
Hi! This is how I've been doing this. To make your GE lua extension load automatically, you can put it in "auto" folder. For example, check this...
Hi! From file \lua\vehicle\controller\vehicleController\shiftLogic\manualGearbox.lua, line 660: clutchHandling.clutchInRate =...
Guardrail curvature and exact position can be saved and loaded via the new Imgui manager. Default key binding is L key (it can be changed in the...
Fixed by BeamNG forum member Lichi
Quick update. Probably I'll just use boolean flags and if-statements. By the way, I've also found another workaround to the problem: local...
So here's my problem. I've made a jbeam part that uses a custom controller with the path: \lua\vehicle\controller\. Inside the controller file...
1. There must be a part name before the "information" block 2. The "rotator" section is wrong 3. Too few nodes to display the flexbody, need at...
If you have a sound file (art/sound/yourSoundName.mp3) you'll be able to test it manually in your vlua console by running the following code...
[ATTACH] This mod removes automatic turn signal cancelling. Should work with all vehicles (didn't check ¯\_(ツ)_/¯). How it works: when the lua...
About the mod [ATTACH] Ever noticed that when you open a door, external sounds don't get louder? This mod is an attempt to fix that. How it...
local M = {} local function onExtensionLoaded() if -- checking some condition here -- then extensions.unload(M) end end local function...
About the mod: [IMG] [IMG] [IMG] This mod includes separated pop-up headlights for the following vehicles (v.0.32): Ibishu 200BX Gavril...
From drivingDynamics\sensors\vehicleData.lua: vectorRight = vectorForward:cross(vectorUp)