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THANK YOU THANK YOU THANK YOU! My GPU utilization has finally gone back to 100% in the regular game! Vulkan mode seems to have gotten better too...
So where is the priority being put for development? Content or optimization for end users? You're acting like they're only able to do one thing at...
+1 and it seems in the more recent updates, the game will crash even more often than before in Vulkan.
I see, well after testing it out some more it definitely is more stable than using the DX11 renderer on its own. Using AI with it yields better...
Okay so I tried out the DXVK that you get from Github. As far as I know, you only have to copy and paste the d3d11 and dxgi files into the Bin64...
In my experience, Vulkan works decently well for the most part. I can play using Vulkan for more than an hour with no problem. However, I notice...
It's not the systems fault if it's not being properly utilized. It's the game's fault and it's what I'm also trying to find an answer to. If you...
Forgot I even made this thread but I'll update with some of my findings in case if anyone else has the same issues and can't find an answer like...
Using an unstable API is not a solution to my gpu only being utilized by 60-70% in the normal game. --- Post updated --- So by dxvk, do you mean...
My system is a Ryzen 5 5600, 16GB 3600Mhz ram, and a RX 6600XT for reference So I searched the forum previously and while I do see that the...
Wanted to post my situation here to see if any others are experiencing the same thing and if there's a solution. My system is a Ryzen 5 5600, 16GB...