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all you have to do is install it and enable it, it just works
Sorry for the late response, but look at our quickstart guide, we do have a way to easily preview skins in singleplayer! Colorable skins is on our...
This is sadly a bug with BeamMP at the moment, try removing the BeamPaint mod from the BeamMP mod cache (%appdata%/BeamMP-Launcher/Resources). If...
What server are you on where this is happening? Also, you can find our client mod on our website if you go to the guide for making skins, but if...
Not at the moment, we are focused entirely on providing a multiplayer experience first and foremost. If we could make BeamPaint work in...
Luuks Performance Mod A mod focused on providing a major performance boost! [IMG] How to use: Simply install the mod like any other mod, and...
Filters for tags does seem really useful, we'll put it on our roadmap. If you join the Discord, we'll keep you posted about stuff like that :)...
Hey, we cannot currently support anything besides Discord-based login due to a limitation with BeamMP. We are planning to switch over to...
BeamPaint - The only livery mod you'll ever need! Built by @lucky4luuk and @lionkor <3 What is BeamPaint? BeamPaint is a BeamMP-oriented livery...
So you took a laser scanned mesh and reduced the complexity a little and then just added the asphalt ground model? Makes sense, I'd flex that too
What does "proper racing surface" mean?
Update v0.2: - Fixed bug where deleting a vehicle would break the connection.
lucky4luuk updated Luuks Drafting Mod with a new update entry: v1.7: Fix for 0.31 Read the rest of this update entry...
Thank you to @TroLLeX_ for updating the mod to be compatible with 0.31!
lucky4luuk updated Luuks Tyre Thermals and Wear Mod with a new update entry: v1.3: Update for 0.31 Read the rest of this update entry...
Thanks to @TroLLeX_ for updating the mod to 0.31!
v1.1 Changelog: - Added proximity indicators.
[IMG] NOTE: As I'm taking a break from BeamNG.Drive, I consider this mod open source now. If you are interested in maintaining it, all I ask for...
That's just a problem with the mod, the UI is just broken with any cars with more or less than 4 tyres. The simulation still works perfectly fine...
I think this isnt related to my mod, i think the bigger wheels you tried are for the bolide so they have an old race compound. I also had to learn...