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I did a thing: [MEDIA]
Unifying tire width front and rear is not feasible on the scintilla. The suspension just doesn't want to work correctly if it doesn't run 9" front...
The toe out meta was a limitation in the physics simulation of ACC (confirmed by the devs over and over again). They've since patched it with...
I gave the car similar weight and power to real GT3 cars ~1310 kg ~505 PS then I ran laps around Nürburgring 24h. Adding / Removing downforce...
What? Seriously? You don't run downforce just to have a nice aero balance. You run downforce to get more grip. Actual GT3 cars can adjust their...
With max rear downforce
Are you talking about the default setup? I was referring to the tunability of the car in general, how it isn't possible to match it 1:1 with real...
"Well if you had to modify it that shows it wasn't good" ??? It does have windows, they're just not visible.
[ATTACH] I direct matched the lap times of 1.9 car to the Porsche GT3 R from the Nürburgring 24h BoP. Changed wheels, tires, weight, downforce,...
What data are you matching the 0-200 acceleration to? 0-200 is also a very flawed measuring criteria if you want consistency.
In ACC you can also add rake to move the aero balance forward and mitigate understeer from high rear wing. BeamNG doesn't simulate rake correctly,...
The car has the same amount of front downforce regardless of setup. In real life, it's possible to have a high downforce setup without sacrificing...
Great mod, but I have some overall gripes with the new update... The aero balance is way too rearward. (It's like R 65%-35% F) Ideally it should...