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This building is far too beautiful to be abandoned! I'd love to set up my home position there and spend all day exploring the landscape.
Some thoughts as questions o_O: Does it also happen with decals or decal roads? Is the dae object far away from the map's origin? Is the dae...
Yes, I will. Thank you very much!
You're right :). Sorry! I have clearance heights of +4.20 meters everywhere, which is the European standard, but I must have made a fatal mistake...
You're right, more RAM is always good. Ultimately, though, it's a question of budget. When I started creating this map, I only had 16GB and soon...
It's important to note that BeamNG, like any other memory-hungry software, will request more memory in advance when plenty of memory is available....
Breaking news The improper and careless transport of hazardous materials of the worst kind has increased on our once peaceful roads! Young wild...
The World Editor saves everything into [userfolder]/levels/[yourmapname]. Things are not packed there. If you like to share what has been saved,...
[ATTACH] [ATTACH] [ATTACH]
Make a copy of the zip of the map, rename it with AlexKidd71's tool and extract it into [userfolder]\levels. You then have a standalone own map...
Open Rallye Terrain... [ATTACH]
If you completely don''t like the "Recent Maps/Spawns" system, you can write a small OS batch file, that automatically deletes the above mentioned...
The information for those "Recent Maps/Spawns" are stored in the file: [UserFolder]\settings\cloud\uiStats.json If you delete this file BeamNG...
Esape to...? [ATTACH] [ATTACH]
Too expensive and too heavy [ATTACH]
The answer from BeamNG GmbH assumes that the Asset Browser displays wrong and old, cached thumbnails. But this is not the case. As mentioned...
No changes in 0.35.5. Also no changes for the hack ( [game installation folder]\lua\vehicle\controller\vehicleController\vehicleController.lua...
To avoid ongoing sadness, and because the topic hasn't let me go, I tried to modify (HACK :p) the relevant LUA code myself with some success :):...
I don't know what the end result is at the moment...... :) What I know is, that I will bring all this and further ongoing progress into the next...
I tried to find the error myself by digging through the LUA code. In the "\lua\ge\extensions\editor\assetBrowser.lua" file, I came across the two...