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Hi everyone. I'm back, once again, to release another update of the Alfa Romeo 155 mod. This update comes up because of the 0.37 and 0.38 BeamNG...
Hi everyone. I'm here to release the final update of the Alfa Romeo 155 mod (I will update the mod, of course, if needed to get this to work due...
- Added Physical Mirrors to all variants; - Improved mesh definition for some body details, like TwinSpark gear shifter, grab handles, seats and...
- Increased car population value, which make traffic more likely to pick this car; - Fixed mirrors to be more realistic and precisely oriented...
- Aerodynamics and air drag now work as intended. - Materials improved by adding .color, .normal and .data prefix to the .png images file names; -...
- Retuned suspensions; - Skins now work properly; - Fixed and improved some material texture and behavior; - Added custom engine sound to all...
- Fixed a few wrong UV maps; - Slight optimizations to some meshes to further reduce vertex number; - Cleaned up some UV map layers to reduce .dae...
- Fixed a few messy UV maps; - Slight optimizations to some meshes to reduce vertex number; - Added some model details (rear side windows and...
[ATTACH] [ATTACH] [ATTACH] [ATTACH] - Fixed a few messy UV maps; - Added new "Arbre magique" parfume flavors; - Added new License plates; -...
- Fixed some messy UV maps and improved some materials quality; - Polished some of the Automation automatically exported opacity maps; - Fixed...
Alfa Romeo 155 (167) This mod aims to be a realistic 1:1 replica - using all possible real life data, technical specs and all available...
V 1.0 Hi everyone. Here, this is my second mod, one of my favourite italian cars and an old italian motoring icon: the Alfa Romeo 155, a wonderful...
[ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH] Hi everyone. This is the first time I'm writing something in the BeamNG.Drive community and I'd like...