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Here's a bit of talk about my 2023 christmas holiday project, which is nearing completion now. During the final days before the .31 release I...
Hello everybody, we are currently working on some large-scale changes to how our ignition system works. Since this is a fairly drastic change...
Over the past weeks, I've made some effort to unify our in-car dashboard lua code base. Up until now, they all used their own lua controllers to...
Hello everyone, Our team would like to hear your feedback regarding the powertrain system and its configuration. In the past, we sometimes...
Hey guys, I already hinted at it with the 0.19 release and I'd like to ask you all to share your knowledge about and personal experience with...
Hello everyone, we are now starting to make our plans for FMOD modding a bit more concrete. For that I'd like to harvest the knowledge and ideas...
Hey guys, I've started to think about implementing some form of "Driving Modes" logic in beam and since this is an entirely new system I'd like...
The last weeks I started looking into improving the traction control logic a little bit since @fufsgfen noticed some erratic behavior with large...
New year, new thread :) Have been working on a little tool to help fine tune engine sounds :) [IMG] This adjusts the already existing jbeam...
Hey guys, I felt like posting some small bits about what I'm working on but didn't want to just post it in plain sight. So what we'll try now is...
Hey everyone, today I'd like to introduce you to some deep changes inside a core part of the game. For the average user this is not really of...
A little something :) (Note the messages app in the beginning) http://media-cdn.beamng.com/aHFyUW01cl4A0jHp/aHFyUW01cl4A0jHp.mp4
Today, we talk about something a bit different, editor workflow! :) Sounds amazing, doesn't it? I'm sure some of you can appreciate a little...
The last days we have been working on implementing an expression based system for variables in jbeam. To recap, that's how variables in jbeam are...
The new vehicle performance statistics in version 0.6 ("Performance" Tab in the vehicle selector) are not manually created but by an automated...
Keep up to date with the most recent developments when we share some media of what we are working on every now and then :) Just found this nice...
This thread is meant to collect any feedback/concerns/issues regarding the new engine and brake thermals simulation. It's quite a complicated and...
I noticed something that got worse or at least different in the latest update: The DCT transmission of the Sunburst is now super slow at changing...
Hello, I recently wrote a little UI app (or rather modified an existing one) to help me debug my ESC system. However, to do that I needed to...
Hey, since the last update update I noticed something strange. The higher you set a transmission's clutch torque, the higher the "motor brake"...