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It was already functional in Beamng, but it had a lot of problems. We are currently meshlapping a different plane for higher realism. I don't know...
Thank you very much! :)
It says it in the description.
I think Dummiesman is done making mods, but it'd be cool if someone could pick up the plane behind the an12, not sure what it's called but it...
When in BeamNG, you should press Ctrl + Shift + F to open a more detailed performance graph. There will be a line of text with different...
нажмите Ctrl + S, чтобы сохранить его. я использую Google Translate, извините за плохую грамматику
Modders will often take 3d models off of sketchfab or other websites. If you are going to take a model, make sure you follow their distribution...
That means there's an issue with the current version. You could try verifying the game files via the "Verify Integrity" tool in the BeamNG...
Open steam Right click on BeamNG. Click on "Properties" Click on "Betas" Click on the "Beta Participation" drop-down menu I would recommend the...
I'm not sure, but have you tried running the game in an older version?
If it happened in safe mode, then it's probably something wrong with the computer / settings.
Eventually.
I'm working on cabin windows and cockpit / cabin. Textures and JBeam related stuff are very difficult for me, might take a while to figure it out.
You should open a detailed graph in BeamNG by pressing, Ctrl + Shift + F Text that is flashing red indicates a bottleneck. (eg. red flashing cpu...
Orange = No materials Yellow= No Textures You could try clearing the cache. I'm working on a mod, and I can't get the no textures to go away...
It's all good. :) I would definitely get a new PSU though.
Have you tried safe mode?
I need to fix no textures before thinking about making liveries, once I do, it'll most likely be fictional until I can find some more people to...
Have you tried running in safe mode? Or the Vulkan renderer? I've had a lot of issues with Xbox controllers and BeamNG. I found another post...
I'm pretty sure this is due to BeamNG's optimization, or lack there of.