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After a very long break, I'm back to BeamNG, and I fired up the world editor for the first time on my new 4k monitor. Unfortunately, the GUI is so...
This idea would require a lot of work, so I'm not expecting it in 0.24, by any stretch of the imagination, but I was recently thinking about how...
Another problem with my cliff map. I've lowered most of the top of the cliff so I can texture the terrain without exceeding max height, leaving a...
I'm working on a map that's basically one huge cliff, and I want to add texture to it by covering the whole cliff with rocks. But it will take...
I have a weird problem with one of my maps. It's a simple cliff/slope map, with one side at a max height of 512 units and the other at zero....
I'm creating groundcover on my new map, and I've run into this: [ATTACH] In the inspector panel, I've found where the UV for the groundcover...
I created this terrain map a while ago, then left it alone for a while. It's got potential to develop into something decent, but I don't have the...
Try as I might, I can't seem to get a map beyond the most rudimentary stages, so for now I'll keep doing what I'm able to do: make interesting...
One of my biggest freustrations in mapmaking is trying to create or customize terrain textures. Right now I'm using Utah terrains as my base, and...
What happens when you take ten islands from a Gaea, put them together in GIMP, and scale them up? You get an island archipelago with a realistic...
I've been creating new maps by using Save As on existing maps, starting with vanilla maps. Yesterday, Save As stopped working. Typically, Save As...
Seriously frustrating bug: With no discernable cause, the text fields in world editor spontaneously enter a mode where the cursor moves to the...
Are there restrictions on using absolute vs. relative paths in configuration files? I'm working on another sandbox map (mount2). This is a Save...
I've been creating terrain materials by modifying json files, but they don't always show up in the game. After checking all the commas, file...
Now that BeamNG has introduced PBR textures, I assume that they'll be used for all textures, including terrain. With the world editor changes...
Trying something different again. New mappers: Do you find that it's difficult to figure out various concepts like textures, meshes, prefabs......
I'm always playing around with maps, even if I rarely post anything besides textures. One issue I'm trying to figure out is how to size a diffuse...
I'm using the new gridmap as a basis for a new map, and I've managed to delete everything except the skycurves. Every time I delete them and save...
Trying something different here. I've been trying to create maps for some time now, with limited success. What I enjoy doing is creating the raw...
I'm not a prolific modder by any stretch. In fact, I've only ever posted one map, and it's extremely primitive. One reason is that I'm never...