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Thank you very much! Your answer is pretty detailed and helpful to me, I really appreciate it :)
So, to sum up quickly, most of your vehicle's moving sounds are from a third party, which are recorded by the real car. And when you get the...
Hi! It's a very good summary, and it's really helpful for me! Do you have a more specific official paper to introduce your sound? I'm more than...
Good suggestion! Thank you for your help, I'll do that!
Hi! I'd like to know how you get the moving sound from the car, such as the engine sound, accelerating, decelerating, etc. Are they all made up by...
Hi! Thank you for your reply! And now I know how they make the scene sound and it's so real. But actually, I'm more curious about how they process...
Thank you for your reply :) But don't they need some original car sounds as resources to simulate a real car move? And I have a little question:...
Hi guys! Recently I'm conducting an experiment about automotive cars and I made up a scene. I use BeamNG.Drive as the sound resources. Now I'm...