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Oh...there's a "highspeed"-thread... :D I wanted to know how the wheel behaviour is at (very) high speeds. And here is the result: 1429 kph /...
Just activate the physics by pressing J. Should help ;-)
The polycount of static objects is not that important. More important is the collision-mesh, which should have a maximum of 2000 polys each. The...
Hey! I think I've found another limit for maps. When you move too far away from the origin of the map (XYZ = 0/0/0) the static objects, the...
The low FPS is caused by the mesh. I played around with different sizes of the "ground"-mesh...with the result that all meshes above 2000 polys...