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I purchased BeamNG before the steam release, and would like to know how I can download it. Any help is appreciated.
Thanks guys. I had forgotten that they were working on a mac version. Guess Ill have to wait!
Hi Guys! I was hoping one of you who is a mac user might have a version of drive that was already ported? Every time i try to install it using...
I worked on this project originally for RoR, but since BeamNG.Drive cameout, I have decided to use this car for it instead. SO far I have a folder...
I am the proud owner of a 1968 Chevrolet Camaro Convertible, picked it up from the guy yesterday...
The car can be anything you want, as long as it meets the requirements. It can be a Subaru WRX Rally Car or just a Modified muscle car.
Hello, I thought we should have a thread where we can tell others what car we own. The format is as follows. Car Name: Engine Size: Pics: Ill...
Hello, I came up with this idea today. I have made a challenge where we have 4 Weeks to design and make a rally car from scratch or from a old...
My Favorite movies are as follows: 1. Skyfall 2. Forrest Gump 3. Spider Man
My Favorite Games: 1. BeamNG.Drive 2. Minecraft 3. idk:cool: 4. idk:cool:
Ok, Thanks.
Crash Description: Tom Finnegan was driving his '68 Camaro when his brake line blew at an intersection. He sped out right in front of a 1981...
Hey guys, I was wondering if it is possible to use AutoCad to make beams? Any positive reply is appreciated.:)
Bottom Line, Yes, some of the same people made it. Not all, But some.
Nice job! Im still learning how to make these models :/
1969 Camaro RS/SS 350. My dream car, ended up with a Chevelle :(
Hey, I was just watching Insanegaz's BeamNG Drive Crash testing (youtube.com/user/Insangegaz) for the '49 Caddy and I noticed that when he hit...
I think the Wind Resistance should be altered so that it can DENT, Not totally destroy the hood of the car. That really does happen when you are...
Hey Guys, I saw a BeamNG admin say this: Linux / MacOS / OpenGL Port: We are currently porting our game engine Torque3D to OpenGL, then to Linux...