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-startupProfiling doesn't work and I can't even find any reference to it from the profiler lua files.
Hello, It seems that you while you can use obj:setNode() to make a node fixed by changing the node type from 0 to 1, you can't change it back to...
Its in the experimental branch here: https://github.com/rigged-development/BeamSharp-PerfMod Also this mod is maintained on github now.
Big update, not properly tested but posting it here anyway: -Changed everything else than powertrain and a specific wheel function to run on...
yes, but i now fixed the issue and edited my last post. Latest version should work now too, hopefully.
A version that no longer touches vehicle on vehicle collisions, simplifies tires so much that there no longer are tires and gives a significant...
-Changed the mod to hook into beamng vehicle creation, replacing, cloning and deleting functions to determine which vehicle is made by the user...
Nice, wanna share? What did you change? --- Post updated --- I didn't get your issue repeated, I got this added on a server and it loaded and...
-Fixed truck tires collapsing on themselves -Added benchmark data
I have it in compressed format now in the mods folder. I started SP and spawned some non-simplified traffic. Seems to have simplified their tires...
Yes, this is an intended for BeamMP. Server needs to have a mod for it to work. Technically you can do as you did and throw it in the game files,...
I'm happy to hear, but strictly speaking this is not optimizing, this is destroying things for performance. Its a tradeoff. BeamMP gets quite...
You are correct, when in mod format, this doesn't affect the benchmark tool. I ran the benchmark after throwing this directly into beamng files...
Did you get prints in the benchmark console about the mod activating on cars? It probably didn't, I must have messed something up
I started looking into simplifying vehicles with LUA, as in editing node/beam/etc properties or even removing them to create an imitation of...
I'm trying to implement a performance mod with traffic and BeamMP in mind (mainly the logic here: [New Experimental] Increase FPS for decreased...
Crashes are gone but so is performance. CPU frame times especially have gone through the roof. What was changed?
Is there any way to achieve the same thing as OXR toolkit Turbo Mode without OXR toolkit? I feel BeamNG, being CPU bound usually, would benefit...
Looking at CPU & GPU frame times when it crashes, I seem to be getting spikes in CPU use every 3 seconds and one of those spikes always precedes a...
Unsure if it's related to the update, but removing all PointLights reduces frame time spikes *a lot* in maps where they're used. For an example...