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I'm working on a motorcycle mod, and I'm having trouble with the forks. What I have currently allows the forks to turn and supports the weight of...
The model and textures definitely need a lot of work, but I would rather put the effort towards a mod of my own. Plus I still can't wrap my head...
I modified the old gsxr mesh slap so that it's driveable, Darren9 is the original creator of the controls. It's far from perfect but this mod is...
It is, his name is still on all the jbeams. Never claimed it was mine just using it to learn how they made the handling/controls work in this game
Fixing up this old mod I found one of the russian sites to bring it more up to date and higher quality. Already improved the steering quite a lot...
ehhi47 updated Shaker intake for Barstow with a new update entry: more shake Read the rest of this update entry...
made it more shakesome and put it under the hood slot instead of the intake slot, so it can be used with all engines and intakes.
You need to move the origin of that mesh to the point that it will rotate around
haha its not private just not done
c h o p p y [MEDIA]
Automation cars look way better with BeamNG wheels [ATTACH]
Haha the shifter is in the trim but the interior chrome texture does that when it overlaps for some reason
Getting started on textures after a lot of stalling [ATTACH] [ATTACH] [ATTACH]
No i'll release it eventually it's just not done yet
Accidentally added 2-step to the Firebird I6 [MEDIA]
ehhi47 updated Shaker intake for Barstow with a new update entry: Fixed Read the rest of this update entry...
Fixed for 0.12
[ATTACH] important work is being done
I unwrapped the parts of the body that show up in a skin, baked them in a single image, "firebird_skin_transam_uv1.dds" which I think would be the...
This is the material slot for the skin singleton Material("firebird.skin.transam") { mapTo = "firebird.skin.transam"; colorPaletteMap[2] =...