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It would be cool if the game took advantage of the Inverse Square law for calculating the rate at which light attenuates. Right now headlights...
This thread is an hilarious trainwreck :cool:
The scenarios are very very fun, but we could really do with some night ones! Or maybe, you could give us the ability to set at which time of...
Thanks for the quick answer, you are amazing. Also, when developing sounds in the future, keep in mind the proper use of dynamic range. Don't...
I can't stress how important this is. I know, not at this point in development, but it's something that I expect to be fleshed out at some point....
Damn, how could I miss that. I read it before posting and I didn't notice it at all. I guess this is why the thread hasn't received a dev response :p
Everytime I start the game I have to set dynamic reflections and PostFX again. Not even saving a preset and then loading it works. Tried running...
I would love to drive the Camaro, I absolutely adore that car IRL. Can't wait
Arma 3. Very enjoyable infantry play.
You need a video to show how the objects LOD pop-in as you get closer. 1440x900 on a GTX 750 Ti (2 GB of VRAM)
Pop-in is so bad it's becoming an eye sore. Grass pops in, trees pop in, objects pop in, everything. Go play in any map like Small Island and...
My GPU is a Palit GTX 750 Ti StormX OC (the one with just one fan) and I can run BeamNG on ultra at 900p, coupled with an i7 2600. I recommend you...
I would love to see motion blur implemented in this game. If done right (like in Planetside 2, excellent motion blur implementation there), even...
Also known as "Occlusion Culling". Thank me later.
5 star post, didn't even know that thing...
I giggled ;)
Thank you, I was starting to hate the washed out colors :p
I'd love to help the game by translating to italian :)
Am I the only one who noticed a bright light somewhere around the starting area of the grid map? It is so bright that my FPS go down from 60 to 15.
10-30 minutes, then I couldn't resist longer :D