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I used the quick and dirty patch like you did. The first thing I tried was actually a layer to load VK_KHR_image_format_list (I used this layer as...
Other issue: it looks like the game assumes that both views of the headset are parallel for rendering the UI, causing it to not line up properly...
I guess the extension issues are because Beam.NG already has a Vulkan context? Would be nice if there was a command line flag or checkbox in the...