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Alright, I understand that there was no "flat" limit, but still it was a limitation that prevented us from having really big maps. So, let me put...
Great! So here’s the ultimate question: is there any limit to map size, or can I create maps as large as my hardware can handle?
When I try do to this I'm getting lua script erros related to missing data, so is there any "best practices" regarding removing the default...
Any updates regarding this issue?