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suggestion is to make this camera stick exactly to the car, so the targeted car is always on screen. now in a lot of shots camera doesn't keep up...
i mean, yeah. i'm playing on cops and robbers server and had it tuned for police chases. the engine itself has extra power upgrades, but what's...
the Nine is so cool and old flathead engine sounds so nice, but this engine comes only with standard radiator, which overheats after 2 minutes of...
is it intendent that baikal has part time 4wd? cos the car it's based on never had it, it was always full time 4wd
hello! is there any reliable way to make an AI go stright on intersection in freeroam? there was a somewhat reliable workaround, making AI paths...
every update adds new parts to be damaged making cars more fragile. i really like car chase movies with crashes, like 1974' gone in 60 seconds...
still loads very long, half a minute to minute
thank you. as someone said - it's dirty way to do this, but at least it works. i used this method with waypoints elevation a while ago, then i...
pls help
so i have two roads cross each other. how can i restrict AI from turning on that intersection and make it go only in stright direction? also, how...
bridges are broken. didn't explored a lot, but near desert spawnpoint AI treats bridges as a normal intersection with road under bridge and tries...
as i know, there is only one way to turn off the Awareness of AI - traffic app, so i need to launch cars as a traffic and then turn off awareness....
front wheels and engine are very weak [MEDIA]
in the last update there was introduced city traffic behaviour for AI, but it replaced previous one. so now you can't place some cars in freeroam...
when disabling the AI throtle and steering remains unchanged and the car continues to drive until you press throttle and steer
there is a hole in WCUSA [ATTACH] [ATTACH] traffic have way too much awareness. i think awareness should be adjustable and disableable. now you...
yeah, but crossing intersections in only stright direction could be best solved with checkpoints. sunking and raising waypoints makes AI do weird...
so how do i make it work?
idk. i have a track and i want AI to drive it in defined way and get rid of that the AI somitimes turns around and go wrong way
oh, nice. but where should i put that? and should i make different lines for each car i will use? thank you