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is there gonna be fixes to the sheer inconsistency and vram issues with performance across hardware? on my end ive noticed its effected by...
just here to add that im seeing the exact same issue with all my billboarded objects, as well as autobillboard lods
yeah i saw that too... like its a (basically) open source physics simulator... why are they putting limits on that? breaking this game is half the...
a delay until/if these issues get solved... the devs seem to be working on it, hopefully they solve this
update
Any plans for multiple Terrains one day? I imagine theres some kind of limit once you start getting to really large heightmaps like 32,000px And...
they spoke on it if you read the last page, the project is on hold until after GTA6 hype calms down due to a high risk of rockstar just shutting...
400 hours were on the old version... 400 hours alone were spent remeshing a 1:1 recreation of that road from very high quality paid data from the...
why are we doing patreon? just mod for the community... im also making an australian touge, have over 1000 hours on it and it cost me real-world...
surprised you arent just doing the entirety of ukraine lol
im not talking about lowering overall physics steps, that would just break what makes this game great im talking about a 2nd system thats much...
not sure how often this gets brought up, but: with JBeam running at 2000hz, it allows for a pretty amazing physics simulation, however... This...
are you expanding the actual terrainblock? or are you adding a mesh extension? or is still going to be the same size just with more content?
its weird to ask for other peoples assets for free, and then gatekeep your own assets... like either make everything yourself/buy it and gatekeep...
start of the thread: "DONT USE MY ASSETS" end of the thread: "guys can u give me building assets i need realistic buildings" are you being fr?
It drives good but visually... its not great I am working on a fully mesh map thatll be out soon... itll have grass (something this map...
would be some kinda issue with the origin point of those... realistically you should be moving the origins anyway imo, cause this is an 8km map...
Partial Update... with the current state of 0.39, this project will be delayed... i had a target of 60fps on my pc at normal graphics for the...
i have a question about the update to lighting/shadows in BeamNG currently, the further and further you get from world origin, the lighting and...