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Hello, what steps have you followed? You should just be able to install it using the in game mod manager, or by dragging the zip file into the...
With the new road, building, and biome authoring tools they added in recent updates, I suspect they're working on the biggest map yet. Those tools...
I'm not really sure this is possible. This is something that has to be implemented on the game engine's renderer which the scripting language...
With my setup I am able to achieve 120 fps on a Pimax Crystal headset at 70% resolution as long as I don't look near the center of the map. When I...
A response to a bug report that I received from @gamerphobia: Thanks for reporting the issue gamerphobia. I did an investigation of my own and I...
VR support has regressed in this update. The skybox now doesn't display correctly in each eye and has weird glitches if you tilt you head. Pretty...
UI apps with "Hide in cockpit" turned on will now hide when this camera is active. Issue Link
Dynamic vehicle paint scratches, dirt, and crumple normal maps. The new livery editor from a few updates ago is one step closer towards achieving...
I have submitted version 2.4 to the repo which includes a fix for those FOV issues. Probably won't be available until Monday when the devs approve...
Fixed erratic behavior while user manually changes FOV while Dynamic FOV is active. Issue Link Added Dynamic FOV smoothing. Issue Link
I'll add your suggestion to my todo list.
Thank you for your detailed bug report! Yeah it appears that changing the FOV while the dynamic FOV is active causes odd things to happen. Might...
Feel free to discuss anything about the Enhanced Interior Camera mod. You can post about bugs, ideas, and general feedback. Mod Link If you are...
Hello all, I am working on a mod where I want to utilize the Torque3D ShapeBase class. Part of my requirements is to procedurally animate a...
Does it log "Extension initializing" after you press Ctrl + L?
I load it via modScript.lua, which loads main.lua when the mod is enabled.
Hello, I want to implement onExtensionLoaded and onExtensionUnloaded to create and then clean-up scene objects. Unfortunately, I just cannot seem...
I solved the issue! All I need to do was check "dynamic" on the static mesh inspector. [ATTACH]
I'm attempting to import a dae file created using Blender 4.2.3 that includes a rigged mesh. For some reason when the armature modifier added to...
Fixed Accel/Decel and Normal Force Strength options not working. (It worked when "Lock Pitch To Horizon" was turned up weirdly enough) Fixed...