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Thanks. Yeah I posted it there. Thought people there will find it cool to see this physics engine treating brakes very similar to real life, plus...
[media] For anyone wondering why I cut the crash at the end, the physics engine crashed :p
I thought so too at the start, but I highly doubt such a thing is possible. The amount of physics data being generated every milisecond in...
Re: Free camera in-game recording Exactly, thank you. I didn't really now how to make it clearer in my post, not a native English speaker......
Since the Steam Early Access update, this game has gained a lot more potential. This actually is starting to feel like a driving game, now that I...
Here it is: https://www.youtube.com/watch?v=I7g08nwEmyY&feature=youtu.be&t=15s for those who don't know about it. I wonder if the aerodynamics...
Re: [Video] Things To Do in BeamNG Drive Hehe, yeah the reason I put those "obvious" parts there is to try and build the video up to start from...
[Video] Things To Do in BeamNG Drive [media] Make sure to like and share it if you did like it :D I might work on some more
Re: Community Screenshots and Videos [media]
Yup, same. Looking for an answer if anyone can help :)
Yeah, I'm pretty sure it's been done a lot of times over already. But it's still quite cool :D [media] Lemme know what you think about it :3
[Video] Crash Compilation :D So, I'm assuming a lot of these videos have been uploaded, but I still think it's rather amusing. Enjoy :) [media]...
[EDIT] I searched for a bit more in the forums and found the answer already here http://www.beamng.com/threads/1031-Ability-To-Turn-That-S**t-Off...
Ah ha! I've been looking for that. By "trigger object" you mean the floating purple rectangles in the start\finish line in the track?