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Only found out while investigating why most of my mods were broken today. Just hadn't gotten round to reporting it when you replied.
scripts/*/modScript.lua execution happening before the mods are mounted, so it never finds any. It works if you reload system lua, though.
The recent update has changed the mod loading system to such an extent that not only did it break this mod (and bnse, which a lot of other mods...
MODERATION : zip folders
Scepheo updated Demolition Derby with a new update entry: MODERATION : zip folders Read the rest of this update entry...
Scepheo updated Demolition Derby with a new update entry: Update 1.5.1 Read the rest of this update entry...
Fixed calls to map.objects, which, in turn, fixes the entire scenarios.
Awesome, thanks for looking into this guys. I'll see about getting these scenarios fixed soon.
Not really. I've had a look at this a few times now, but I'm currently a little too burnt out on BeamNG to dig through stack traces, debug logs...
The trigger code isn't finding the "WP1" object. Are you sure that is the name and that the casing is correct? Edit: nevermind, I just noticed...
That's automatically added to the map, and has no bearing on the AI. If you want to add meshes/mesh roads to the AI pathing, place waypoints on...
Some time later now, but the new 0.6 update should have fixed the issue you were having.
I've been considering making an extension that allows you to set different shapes and colours for checkpoints, if that is done it shouldn't be...
Yep. Now, stop asking. He's written instructions: if you don't understand them, the onus is on you to learn, not on him to dumb it down (which is...
Make sure you're making full use of T3D's occlusion volumes and zones. They might not be as good as the ones in say, UE or Source, but they're...
Look at one of the official levels, then make sure that your SpawnSphere has the same name, is in the same SimGroup, uses the same DataBlock and...
Assign it to the terrain materials in their materials.cs file.
Like any other.
This is because the waypoint tracking is done by the vehicle, so resetting it makes it lose that information. If you look at...
Unlikely, considering the new chase AI wasn't in the game before 0.5.6.