It is very satisfying putting the T-Series horn on the Miramar and going down the drag strip with it blaring. I love that the christmas tree works in free roam. The fact that the pump jacks are animated with sound is incredible, and I love the pigeon nitrous purge
Yeah, why it shouldn't? Aside a few last-minute issues (listed in the first post), we are currently working on.
When using the AI, FFB is reversed. Not like inverted, but if they go left, the wheel will go right. Tested on Thrustmaster TMX latest drivers, WCUSA, and chase AI (I was checking up on them while I was hidden). Also, more confirmation that turbo sounds like a vaccum cleaner and is super loud (but still better than the last one), and afterfire sounds weird.
Not really a bug as much as a design flaw but... How am I supposed to drive my new K-Series into my garage without flattening it's tires? Applies to every driveway at Horizon State
At the starting place on the drag strip, the surface is a bit too sticky... I'm able to break the driveshaft and/or flip the car
most dragstrips are super sticky near the beginning but about halfway down it gets less sticky. You should be able to break a driveshaft but not flip the car!
I´m getting much worse fps on the wcusa than on other big maps. For example I´m getting 20-30 fps on jri, on wcusa it is less than 10 on same settings. I´m sure it is the map itself because pausing physics doesn´t do anything.
Great Update! No bugs for me so far. Loving the racetrack on WCUSA, especially that corkscrew borrowed from Laguna Seca. IDK what i expected but i was so dissappointed to not have a ramp on top of that parking deck. GTA taught me the last 20 years that on top of every parkdeck there is obviously a jump to go back down. I spawned a ramp for myself so dont take this seriously.