1. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

0.19 Discussion thread | Use Safe Mode before reporting

Discussion in 'General Discussion' started by Nadeox1, Apr 5, 2020.

Thread Status:
Not open for further replies.
  1. very epic 69

    very epic 69
    Expand Collapse
    Banned

    Joined:
    Feb 12, 2020
    Messages:
    109
    yes. i was wondering what happened?
     
  2. AMDFreak2006

    AMDFreak2006
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    110
    Grid Map has now an "end". The ground texture is missing after some kilometers of driving (not that many).

    BeamNGdriveScreenshot20200409-23133679.png
     
  3. Shiokarai

    Shiokarai
    Expand Collapse
    Banned

    Joined:
    Sep 1, 2018
    Messages:
    523
    it always did ??
     
    • Agree Agree x 8
  4. AMDFreak2006

    AMDFreak2006
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    110
    no, definetely not. It never did this before. Maybe its a new "feature" added within the last 3 months, but if not, you were perfectly able to drive 10 minutes straight at 300 km/h if you like on grid map, never seeing even an end of the map.
     
    #284 AMDFreak2006, Apr 9, 2020
    Last edited: Apr 9, 2020
  5. SuperAusten64

    SuperAusten64
    Expand Collapse

    Joined:
    Jul 5, 2019
    Messages:
    863
    Nope, I’ve been to the edge of Gridmap several times. It’s always been there.
     
    • Agree Agree x 8
  6. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,868
    That edge has always existed.
     
    • Agree Agree x 7
    • Informative Informative x 1
  7. cararama1

    cararama1
    Expand Collapse

    Joined:
    Mar 23, 2015
    Messages:
    46
    Oh that's cool i never knew that
     
  8. jakelooker

    jakelooker
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    136


    I've got no idea how it happened but the ECS/TCS started doing some really funky things.


    Also engine sounds seem to just stop at a certain distance, backfires continue to be heard.
     
  9. A-113

    A-113
    Expand Collapse

    Joined:
    Jan 16, 2017
    Messages:
    4
    A little bit off topic: The roll cage on the sunburst seems far too strong for how little cross bracing it has, especially when compared to the Vivace's relatively heavily supported cage that seems weaker (but more realistic) when hit on the roof. Could the sunburst's cage be weakened slightly to a more realistic level in the upcoming hot fix?
     
  10. AMDFreak2006

    AMDFreak2006
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    110
    no, definetely not. It never did this before. Maybe its a new "feature" added within the last 3 months, but if not, you were perfectly able to drive 10 minutes straight at 300 km/h if you like on grid map, never seeing even an end of the map.
    thats really strange. I could have sworn that the endless map has not only existed in the "Grid, small" called map, but also in the "Grid map" containing the bumbers, loops and co.
    Is it possible that "Grid, small" and "Grid map" were one map back in 2013? As I said, I could have sworn that despite heavy testing I never reached the end of the "Grid map".
    Even when planes and cars with thrusters were an often modded thing for this game in 2013/2014, I've never encountered no ground texture in Grid map.

    Since one can perfeclty drive on the blue ground too, why shouldn't it be textured?
     
  11. SuperAusten64

    SuperAusten64
    Expand Collapse

    Joined:
    Jul 5, 2019
    Messages:
    863
    If you want to drive long distances on an empty grid texture, why not use Grid, Small, Pure?
     
    • Agree Agree x 2
  12. AMDFreak2006

    AMDFreak2006
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    110
    The Vivace 2.5L I5 engine combined as Stage 3 Longblock and equipped with Stage 3 Turbocharger does overheat when combined with Race ECU. This will happen even when the Ultra High Performance Radiator is mounted.
     
  13. Cory5503

    Cory5503
    Expand Collapse

    Joined:
    Mar 4, 2015
    Messages:
    1,580
    I can't for whatever reason get the new Wheel Roller Tilt Ramp to work in the normal game, I've tried clearing my cache, disabling all mods, and verifying integrity. I've tried safe mode, however and it works fine. However, in the normal version, I keep getting this error:
    upload_2020-4-9_17-41-40.png
    And when I press T or G, nothing happens, although I've verified that those keys are assigned to it. Obviously this isn't a big deal to me, but I'm just curious as to why it's doing this.
     
    • Agree Agree x 1
  14. AMDFreak2006

    AMDFreak2006
    Expand Collapse

    Joined:
    Aug 11, 2013
    Messages:
    110
    Since in was possible in my opinion in earlier versions of BeamNG (0.3.8, etc) to do this in the Grid map too, it should be still possible ;)
    On "Gridmap" its possible to combine high speed testing on plain ground with other things like bumbers, different ground consistency (ice, mud, asphalt, etc) and some stunting/crashing, while in "Grid, small" regularly its only possible to do driving on an endless ground
     
  15. STEVIE_G4M1NG_YT

    STEVIE_G4M1NG_YT
    Expand Collapse

    Joined:
    May 26, 2017
    Messages:
    571
    I've seen quite a few things about ESC/TCS having issues already but something I don't think anyone has pointed out yet is on the Cherrier Vivace and Tograc, keys for going to the previous or next ESC mode do not work. I have to click the button on the screen rather than just pressing the keyboard keys.

    I've tried other vehicles and going through ESC modes with both clicking the screen and using keyboard keys work.
     
  16. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,639
    It seems that breaking a props breakGroup, and then pressing R will not bring the prop back. A full (CTR+R) reload seems to be needed.
     
  17. umustbeloggedintododat

    umustbeloggedintododat
    Expand Collapse

    Joined:
    Feb 16, 2019
    Messages:
    1,357
    Sorry for sounding dumb but which vanilla props have breakgroups?
     
  18. Brady Weyer

    Brady Weyer
    Expand Collapse

    Joined:
    Dec 8, 2018
    Messages:
    15
    I would really like to see the return of the save feature. Disappointing I cannot save a car now.
     
    • Like Like x 1
  19. mhikari

    mhikari
    Expand Collapse

    Joined:
    Jul 8, 2016
    Messages:
    111
    a.png a1.png
    The AI is broken....
    If you set the speed at 100 KMH , no matter you use "set" or "limit" mode.......the car will only go 69 KMH top.

    (Tried safe mode...it's the same.(And I forgot to take pic) I just think SSRB as a better map to take a pic....as it's straight.)
     
    #299 mhikari, Apr 10, 2020
    Last edited: Apr 10, 2020
  20. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,868
    Ctrl + Q is the default binding for toggling through the modes. (just like ESC)
     
    • Like Like x 1
    • Agree Agree x 1
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice