are there speed limit signs absolutely every, because with my eye sight its pretty easy to miss them if theres only a few
This has been an issue for quite a while i think but the hopper jbeam is very unstable after a crash, the ref nodes shakes violently which affects the interior cameras and also severely glitches position syncing in both multiplayer mods, pretty sure it's on both as far as I'm aware. To reproduce, spawn the default hopper, change to any on board camera and drive into a wall at a decent speed
I also meet the same problem,have tried type-LS and the police version,which had ABS before update. The vehicle customization panel shows they have ABS system,but you can see the wheels locked up during a hard brake(vehicle's true speed is 107kph,but due to the locked up front wheels the speedometers shows 37kph). I have tried in safe mode and got the same result.
By the way also a small problem.The "Airspeedometer UI" (the rightmost digital one,not that center steam gauge one) doesn't really show the vehicle's speed relative to air,but speed relative to ground,especially when there is wind in the environment. Might be a better idea to change it's name to Groundspeedometer or something?
Nodes in Extended Heavy Duty Left Mirror (black and body colored versions) Jbeam are slightly misplaced
You sure youre not experiencing the new SSAO (Screen Space Ambient Occlusion)? Its the darker areas around your car and in corners of the entrance. It mimics the lack of light rays taht gets to those areas.
Can someone please tell me what is Sport Rear Differential on Etk-K Series Kc6t? It used to have LSD as default now it has "Sport" rear differential.
maybe its just that the bed isnt wobbly. if you have some knowledge with jbeam. Also: this is kinda weird.
The D15 V8 Extended Cab (A) (gray thumbnail), D15 V8 Extended Cab Long Bed (M) (Brown Thumbnail), and D15 Fleet Extended Cab (M) all have pre facelift fascia/valence but mid facelift everything else + model years. The V8 RS has 1996-1999 model years, which means it gets the late facelift front end while predating every other late facelift by 2 years
We have not tested with Eyefinity or Surround solutions yet, so that's probably why it's not working out. Our test case is scaling the game window across 3 monitors (assuming same models), then enabling the option. The game will take care of dividing the views for each monitor.