0.22 Discussion thread | Use Safe Mode before reporting

Discussion in 'General Discussion' started by Leeloo, Mar 29, 2021.

Thread Status:
Not open for further replies.
  1. Franz027

    Franz027
    Expand Collapse

    Joined:
    May 8, 2020
    Messages:
    3,070
    Then, i installed a mod, but i don't know where do i have to put it...
     
  2. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,095
    Code:
    \Users\yourusername\AppData\Local\BeamNG.drive\0.22.0.0\mods
     
    • Like Like x 1
  3. Penguin72

    Penguin72
    Expand Collapse

    Joined:
    Dec 11, 2020
    Messages:
    737
    That worked! Thanks!
     
  4. teh_ATB

    teh_ATB
    Expand Collapse

    Joined:
    Oct 7, 2016
    Messages:
    2
    Oh that's great. Will be waiting for that. :) Though i still think the mouse should be locked into camera movement by default and maybe holding a key to enable mouse movement would be good.
     
  5. Franz027

    Franz027
    Expand Collapse

    Joined:
    May 8, 2020
    Messages:
    3,070
    Thank you!
    Cache 0.21.4.0, do i have to cancel it?
     
  6. xxyeeter69420

    xxyeeter69420
    Expand Collapse

    Joined:
    May 22, 2020
    Messages:
    11
    I just discovered how to do it. It doesnt matter where your cursor is, the trigger has to be in the center of the screen, and you gotta get closer sometimes. And btw, how can we add custom triggers? Can we add them on any wehicle or its just the ones with the triggers?
    --- Post updated ---
    How can i add custom triggers? And can i add them on any vehicle or is it for the ones that already has triggers?
     
  7. TexasRebel

    TexasRebel
    Expand Collapse

    Joined:
    Mar 29, 2021
    Messages:
    1
    None of my mods are will let the game run after the new update. Anytime I activate any of them, it takes away the ability to drive the vehicles and the speedometer disappears. If no mods are installed, the game works just fine.
     
  8. robert357

    robert357
    Expand Collapse

    Joined:
    Mar 15, 2016
    Messages:
    397
    In my opinion mod folder should end up in game folder. A lot of games (eg. almost every single one) have this folder in main game folder. Screenshots, replays, configs (maybe?) etc. should be in Documents for easy access. I personally don't like having AppData with gigabytes in it. Not to mention that most people don't even know this folder exist.
     
    • Agree Agree x 2
  9. den_chik

    den_chik
    Expand Collapse

    Joined:
    Dec 12, 2019
    Messages:
    776
    By the way, twitching axes can lead to problems then binding the keys (weirdly trying to bind mispressed axis's input).
     
  10. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Engineering
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,728
    That would then require us to request elevated rights just to run the game... (Normal user rights don't allow to make changes in C:\ProgramFiles)
    So far from ideal as well...
     
    • Agree Agree x 1
  11. Justy4WDTURBO

    Justy4WDTURBO
    Expand Collapse

    Joined:
    May 14, 2016
    Messages:
    609
    oh my god that KITT knockoff in the form of the Fink Appliances Ten Thousand is fucking GENIUS, I LOVE IT!

    And it's AWD too!
     
    • Agree Agree x 5
  12. The Gas Station

    The Gas Station
    Expand Collapse

    Joined:
    Jul 14, 2016
    Messages:
    221
    Great update, as always! At first I was a bit sceptical at "walking mode", but it turns out it adds a whole new dimension of immersion to the game. Walking from my car along a sidewalk on my way to get some TurboBurger or something- it's really nice! I like the small touches the different maps got, with the new shops and garages. Those are pretty cool!
    Also, it's been a while since I used the AI traffic (they really slow down my computer, so I barely use them), but they feel much more fluent now. And yet...
    20210329210633_1.jpg 20210329210427_1.jpg
    This spot on ECA's fishing town really hate the AI (or maybe the AI hate it)

    The minimap here is wrong, there are no roads here (there are a few other places that the minimap on ECA displays roads where there are none, or the other way around)
    20210329224139_1.jpg 20210329224144_1.jpg

    And, here's a minor texture or model issue on WCUSA:
    20210329233106_1.jpg
    Not too far from the construction site (the one with the "can't stop" pipe.

    And there's another issue, in which when multiple AI's are around, and you use tab to switch between them, you sometimes switch to something that is not a car but a jittery camera. My guess is that it's an AI car's assigned "unicycle", however I may be wrong. I'll be sure to investigate it further and report.
     
  13. MrBox15

    MrBox15
    Expand Collapse

    Joined:
    Jan 7, 2016
    Messages:
    48
    The UI for me seems to be bugged (used safe mode) When I am in game I cant change my screen setting (fullscreen, windowed ect.) even alt+enter doesnt work. It keep me in windowed. Also, when trying to keybind, it doesnt show the new key. I was trying to remove the up arrow on controller to get out of the car but the logo of the arrow was staying there. Same thing if I tried to replace a key. The old key logo would stay there but the new key was working. It was a bit confusing. But in the main menu everything work as intended. Not sure if its only on my side or other people have it too. I did not see that been reported anywhere else.
    Great update as always!
     
  14. Justy4WDTURBO

    Justy4WDTURBO
    Expand Collapse

    Joined:
    May 14, 2016
    Messages:
    609
    Speaking of FATT, how do I enable it's scanner?

    EDIT: It's rear suspension has clipping issues:
     
  15. xxyeeter69420

    xxyeeter69420
    Expand Collapse

    Joined:
    May 22, 2020
    Messages:
    11
    How can i add custom triggers? And can i add them on any vehicle or is it just fpo
     
  16. Trophy

    Trophy
    Expand Collapse

    Joined:
    Aug 26, 2019
    Messages:
    1,645
    Use the lightbar.
     
    • Like Like x 1
    • Agree Agree x 1
  17. den_chik

    den_chik
    Expand Collapse

    Joined:
    Dec 12, 2019
    Messages:
    776
    What is that ghosty Unicycle and Snowman props in the game there?
     

    Attached Files:

    • .jpg
  18. SuperAusten64

    SuperAusten64
    Expand Collapse

    Joined:
    Jul 5, 2019
    Messages:
    861
    Light bar/siren key (M by default)
     
  19. IDontKnow

    IDontKnow
    Expand Collapse

    Joined:
    Jul 31, 2020
    Messages:
    390
    This update just made my day! (and everyone else's)
     
    • Agree Agree x 1
  20. xxyeeter69420

    xxyeeter69420
    Expand Collapse

    Joined:
    May 22, 2020
    Messages:
    11
    Probably the best update ever. I love the new walking mode, and im looking forward for custom triggers and for every car. Or even openable trunk for the hatches.
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice