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Discussion in 'General Discussion' started by Leeloo, Jun 25, 2021.
i know, before it was textured in version 0.22
disable transmission mod and see if it helps. I'm going to update my transmission mod as well
this has nothing to do with the topic of this thread/ its a mod
I like it, but I agree with the earlier poster to bring back the diesel for the Pigeon. It fits the character of a "small utility truck" type vehicle better than a high revving DOHC motor.
i also miss the diesel motor. it had more low end torque
The new dragstrip in Gridmap V2 doesn't display the times if you're using the Pigeon or the Wigeon, just the decimal dot. Other vehicles work and the race start/finish works.
Why does the UI constantly reset itself. When hitting R, it resets, when changing UI app it resets. When changing parts, it resets. Now the UI is very laggy because of constant reset and modifying any vehicle is really a pain.
Awesome update. Loving the garage to garage delivery scenario, and everything else of course. 10/10
Can confirm. I thought it was my mods, so I removed them all and it's still doing it. At first, its fine. But after you play for awhile it just keeps getting slower and slower and slower.
--- Post updated ---
They said its a bug
Just a few things, all of which have been previously noted:
1. UI closes when parts are modified, looks like plenty of other people have pointed that out.
2. Ultra setting causes UI to become extremely laggy/slow. Going back to High graphics makes it usable again.
3. Widegon RPM gauge doesn't seem to align with actual engine RPM.
Other than that, no serious issues. Good update BeamNG team!
Edit: I've also never seen the AI spawn any of the four-wheeled Pidgeons or Widgeons when in the "Smart" configuration, which I feel that it probably should.
Edit edit: The UI also becomes laggy in High if you add a bunch of UI apps to it. The limit appears to be lower than last time: I had a normal amount of apps open, but this version was unable to run them all. And can the little highlighted areas around door handles and such please not show up when you're driving? I highly doubt I'm going to open the tailgate from the driver's seat while I'm driving.
Yeah I figured that out with some markings around. Kinda like how the wall textures also have a faint line for 1m squares.
I don't know if it's a bug or not, but the crawler variant of the Hopper has barely any power going to the front wheels and I can't seem to find any way to change the center diff or otherwise send more power to the front wheels. It's practically rear wheel drive.
Every guardrail on Jungle Rock Island is broken, with (presumably) only the start and end nodes remaining.
hirochi logo is a jpg pls fix!!!!!!
Some tire textures are flipped
the tire texture is backwards
brake lines on the SBR4 don't deform
About police behavior
In ECA, I did have lot of fun in 0.22.3 as police did chasing, they were not spawning to front so soon as in earlier updates.
In 0.23.0 they are back to old way, they spawn to front like normal traffic and just ram to front of my car instead of giving fun chasing.
Also I did not notice them throwing roadblocks like they did in 0.22.3, but I found police car shortened my vehicle quite soon and maybe I just did not manage to evade them long enough.
Not sure if this is a bug or if this was a planned change, but I did like police behavior in 0.22.3 quite lot more than what I got with somewhat short 20minute test with 0.23.0
About FPS Limiter
In 0.22.3 when I set FPS limiter to 120fps, I get 120fps exactly according to MSI Afterburner, same if I use external FPS limiter tool.
In 0.23.0, when I set FPS limiter to 120fps, I get 116-123fps, even my system can constantly render over 140fps with fps limiter off. Surprisingly this is somewhat disturbing when I'm trying to drive really really fast with FFB wheel, then I like to have fps locked to exact value and in 0.23.0 I use now vsync on instead of 120fps, in 0.22.3 I use 120fps.
Not sure if it is my imagination, but I think I get more consistent laptimes when my FPS stays the same all the time.
As a bonus, overall this update is really great, at East Coast USA I have 9 vehicles on road with traffic enabled on Ultra and quite reliably 60fps, with i7-8086k and gtx 1080.
I've noticed the PBR paint properties tend to act weird. Sometimes the car becomes completely black after hitting Ctrl + R, and quite often, primary, secondary and tertiary colours will replace and/or overlap properties (as in, the secondary colour may randomly clone the primary colour's properties). This seems to happen when selecting preset colours or when changing vehicle configurations.
Do not use FPS limiter wish VSync on. FPS limiter only limits the FPS and doesn't care whether the frame is aligned with the monitor or not.
Still available as engine swap in my mod, but half of the mod is broken now, I need to fix it
I'm not using them at the same time.
Also don't care about tearing, that is simracer way of setting things