1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

0.28.1 Update Log Easter Egg

Discussion in 'General Discussion' started by pigeon420, Apr 19, 2023.

  1. pigeon420

    pigeon420
    Expand Collapse

    Joined:
    Apr 19, 2023
    Messages:
    1
    In the newest 0.28.1 update log, specifically under the UI updates section, we can see a screenshot of the new
    "Possibly Broken Mods" feature.
    upload_2023-4-19_15-10-19.png

    In it, there's the new update itself, the scrollbar, but also a BeamNG.drive/0.29 folder! It also shows a t-series modpack by gtg as an example, possibly confirming the t-series remaster. What do you guys think?
     
    • Like Like x 3
  2. Empty Username

    Empty Username
    Expand Collapse

    Joined:
    Sep 5, 2022
    Messages:
    251
    hmm,that's interesting
    (a mod broken because you didn't use the latest version of game :p)
     
    • Agree Agree x 1
  3. bmwcrazy456

    bmwcrazy456
    Expand Collapse

    Joined:
    Mar 26, 2018
    Messages:
    545
    The 0.29 folder isn't suprising since its an internal build, but I'm pretty sure the GTG mod has always overwritten the base t-series files, and would bring back this error message on any version since the addition of the game.
     
    • Agree Agree x 4
  4. Lordlichi2006

    Lordlichi2006
    Expand Collapse

    Joined:
    Apr 4, 2021
    Messages:
    1,309
    still why would a developer be using mods at all (they are just making vanilla content) also be using 0.29, not like a weird internal version name and out of the thousands of different mods for a lot of different cars its the most known t series mod
     
  5. shinchanf1

    shinchanf1
    Expand Collapse

    Joined:
    Nov 12, 2019
    Messages:
    1,012
     
    • Agree Agree x 2
  6. Lordlichi2006

    Lordlichi2006
    Expand Collapse

    Joined:
    Apr 4, 2021
    Messages:
    1,309
    thing is that mods break the main game so if they are developing the game mods are a pain to deal with
     
  7. LegThePeg

    LegThePeg
    Expand Collapse

    Joined:
    Jun 4, 2022
    Messages:
    3,580
    Also the mod wouldn't be usefull for troubleshooting because it overwrites some of the games' code
     
  8. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,400
    You think they don't actually play the game they are making? Some devs even make mods that are not official content
     
    • Agree Agree x 3
  9. Lordlichi2006

    Lordlichi2006
    Expand Collapse

    Joined:
    Apr 4, 2021
    Messages:
    1,309
    nono, i mean that if they are working at that moment, adding mods would make the dev process a mess cuz broken stuff
     
  10. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,400
    They specifically enabled some mods to showcase the tool for finding broken mods...
     
  11. bmwcrazy456

    bmwcrazy456
    Expand Collapse

    Joined:
    Mar 26, 2018
    Messages:
    545
    Plus, isn't GTG the only mod on the repo that gets away with overwriting game files?
     
  12. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,400
    In theory it should be but practically there are always a few mods that slipped by the approval process and are causing issues with every game update
     
  13. stenyak

    stenyak
    Expand Collapse
    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    2,013
    We often intentionally enable mods during development. It's the best way to test if the mod retrocompatibility measures work correctly (those measures are the reason why each game update only breaks a few dozen mods, rather than the entire repository of mods... it's an explicit, continuous and time-consuming effort, not something we leave to chance).

    In the case of the Possibly Broken Mods detector, you cannot hope to develop such a feature unless you actually throw a bunch of possibly broken mod at the detector.
     
    • Like Like x 5
  14. Lordlichi2006

    Lordlichi2006
    Expand Collapse

    Joined:
    Apr 4, 2021
    Messages:
    1,309
    wow i never knew that, thats so interesting ngl
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice