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0.28 Weird Clutch Behaviour

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Epic_Viper9048, Apr 4, 2023.

  1. Epic_Viper9048

    Epic_Viper9048
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    Joined:
    Aug 27, 2013
    Messages:
    3
    I have fired up the game straight after updating, loaded in on the Automation Test Track, spawned in the ETK K series. As soon as i started driving (No assists on "realistic" gearbox) I have noticed that whenever i release the clutch on my controller the gears make a grinding sound. Has there been a delay or something implemented? I'm not able to shift as fast as I was able to before the update?
     
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  2. catchow1977

    catchow1977
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    Jun 2, 2022
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    1,666
    its supposed to be there you need to hold down the clutch until the full gear change
     
  3. Chevy444

    Chevy444
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    Jun 20, 2019
    Messages:
    1
    I have the same problem
     
  4. hacker420

    hacker420
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    Joined:
    Dec 29, 2017
    Messages:
    1,113
    from the devblog

    IMPORTANT: We’ve resolved a problem related to manual transmissions and how they respond to clutch input!

    Previously, even if the clutch assist feature was turned off and players expected full control over the clutch, this was not the case. Shifting gears only required a brief clutch input, resulting in perfect clutch timing every time, which is unrealistic. This issue has now been addressed, which is excellent news, however it also means that players will need to adapt to the new clutch behavior, as shifts may feel slower due to the removal of the unintended “God Mode.” Despite this, actual shift times remain the same or may even be faster due to other improvements and changes.
     
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  5. Epic_Viper9048

    Epic_Viper9048
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    Aug 27, 2013
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    Alright, seems like i missed this. Thanks :):)
    --- Post updated ---
    God, it will take time to get used to that tho haha
     
  6. Wahlfactor

    Wahlfactor
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    Jan 2, 2014
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    They need to have a gameplay feature that makes it as it was. It's really brutal for gamepad players, and enabling clutch assist just isn't a fulfilling answer. Grinding gear when I clutch late is fun, stalling is fun, and being able to do that while rowing through gear aggressively is fun.
     
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  7. Epic_Viper9048

    Epic_Viper9048
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    Aug 27, 2013
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    Yup, i do agree to that
     
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  8. zacnoo

    zacnoo
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    Jun 10, 2023
    Messages:
    1
    Hey all, I've just found how how to patch this behavior out of the game:
    Find this section in manualGearbox.lua (around line 247):
    Code:
    if availableSyncTime * maxSyncSpeed < absAVDifference then
                print(string.format("Available sync time too small. Required: %.4fs, actual: %.4fs", absAVDifference / maxSyncSpeed, availableSyncTime))
                print(string.format("Hypothetical sync rate required for this shift: %.2f rad/s", (absAVDifference / availableSyncTime)))
                isSuccessfulShift = true
                isGrindingShift = false
                maxGrindingTorque = 50
              else
                print(string.format("Good shift, perfection: %.1f%%", (absAVDifference / maxSyncSpeed) / availableSyncTime * 100))
              end
    Remove these lines:
    Code:
                isSuccessfulShift = true
                isGrindingShift = false
                maxGrindingTorque = 50
    
    I personally also un-commented the print() lines so that I can check in the console when it would have normally failed the shift based on the new logic.
     
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