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0.35 BREAKS dae Thumbnail Preview Position

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by King Games, Apr 4, 2025.

  1. King Games

    King Games
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    The new update has broken the way the game previews objects for thumbnails in the Asset Browser
    anyone else have this issue?
     
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  2. King Games

    King Games
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    bump
     
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  3. King Games

    King Games
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    :(
     
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  4. ArsPro

    ArsPro
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    Did you cleare cache and check file intergrity?
     
  5. King Games

    King Games
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    Yes, both a deep and normal Clean, and checked integrity through both the launcher and steam :(
     
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  6. ArsPro

    ArsPro
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    Well, the only thing I can tell you is to try if it doesnt work in safe mode
    If it doesnt work even in safe mode, just report it as a bug idk
     
  7. King Games

    King Games
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    I cant be the only one having this issue, and its been all day since anyone has reached me from the Beam Team :( hopefully it is resolved soon or at least it wont go unnoticed, im sure they will get to it! i imagine they are beyond busy since the release of .35
     
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  8. ArsPro

    ArsPro
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    Also try reporting this bug in their discord server, maybe it will help more
     
  9. Barbent Servo GT

    Barbent Servo GT
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    I also have the same problem since 0.35. Nothing changed till 0.35.5. The thumbnails of the Asset Browser, the thumbnail in the Properties Pane and the view of the Shape Editor as well are simply zoomed in way too much and thus are nearly invisible and unusable. For the Properties Pane and the Shape Editor you can scroll out a long way with the mouse wheel and make the shown thumbnail object visible. But the Asset Browser thumbs stay bad.

    upload_2025-4-14_0-35-23.png

    The only bad workarounds I found, to be able to work on, are to search any object by name in the browser or to place all assets that you have on an empty part of the map so you can choose the right object visually again. Then go to the desired place and press [Ctrl+Shift+D] to copy the object to camera position.

    Suddenly working on map projects has become very hard with blind thubnails. It is sad that the problem didn't got fixed over 5(!) versions (0.35 to 0.35.5) :(. I really hope it gets fixed soon :)

    It should definitely be possible to report this error here in the forum and I hereby request a short response from the team, please :)!
     
    #9 Barbent Servo GT, Apr 14, 2025
    Last edited: Apr 14, 2025
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  10. King Games

    King Games
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    I have mentioned in their discord aswell as filed a ticket
    --- Post updated ---
    I know they have a lot on their plate but im just hoping they notice it soon
     
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  11. Barbent Servo GT

    Barbent Servo GT
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    I tried to find the error myself by digging through the LUA code. In the "\lua\ge\extensions\editor\assetBrowser.lua" file, I came across the two functions "createMeshPreview" and "createMeshPreviewJob," which use the "fitToShape" method to completely fit the asset into the thumbnail. Unfortunately, the source code for this method is hidden in a library, so I couldn't dig further here.
    BTW: This LUA code actually didn't change from 0.34 to 0.35 at all so that is another hint that the errror might be in the "fitToShape" method.
    Well, anyway, that's all I found out; maybe it'll be useful to someone and can help to find a fix...
     
    #11 Barbent Servo GT, Apr 14, 2025
    Last edited: Apr 14, 2025
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  12. King Games

    King Games
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    This is so sad
     
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  13. Barbent Servo GT

    Barbent Servo GT
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    To avoid ongoing sadness, and because the topic hasn't let me go, I tried to modify (HACK :p) the relevant LUA code myself with some success :):

    In the above-mentioned file, I suppressed the calls to the "fitToShape" method by commenting them out, so that some default view is used when displaying the thumbnails. This way, it no longer attempts to fit the asset into the thumbnail, which obviously fails. The display isn't optimal, of course, but at least you can see assets that don't exceed approximately 10x10x10m perfectly again.

    In the File
    [GameInstallationFolder]\lua\ge\extensions\editor\assetBrowser.lua
    I changed line 409 and 447 from:
    shapePrev:fitToShape()
    to
    --shapePrev:fitToShape()

    Additionally, to force the Asset Browser to generate fresh thumbnails again, I deleted the part of the cache in the folder:
    [UserFolder]\temp\assetBrowser

    For now, I'm getting along better with it and can work reasonably well with the Asset Browser again :).
    Notes: Make a backup of the file before you change anything! Changing one of the game files would cause the integrity check to display errors!

    upload_2025-4-15_11-18-42.png
     
    #13 Barbent Servo GT, Apr 15, 2025
    Last edited: Apr 15, 2025
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  14. King Games

    King Games
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    What a beast!
     
  15. King Games

    King Games
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    This is what the support team told me...
    Screenshot_20250417_031606_Gmail.png
    But i have moved the folder and its done nothing
    What about anyone else? I feel like this is just some random thats going through a list of troubleshooting methods as a form of support. No offense but i think the issue is deeper, is everyone having this issue or just certain people? Maybe it can be narrowed down.
     
  16. Barbent Servo GT

    Barbent Servo GT
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    The answer from BeamNG GmbH assumes that the Asset Browser displays wrong and old, cached thumbnails. But this is not the case.

    As mentioned earlier, the fitToShape method calculates an incorrect view (zoom) based on the dimensions of the object being displayed. I inserted some log output commands into the LUA code so I could prove that BeamNG is running through these exact lines of code when generating the thumbnails. I also forced the Asset Browser to generate new thumbnails and not to use cached ones. These end up, as they should, in the appropriate temp folder, within the folder that BeamNG displays as the "user folder."

    I think this is a bug that only occurs to very few users.
    Thanks, dear dev team, for your efforts to solve the problem :).
     
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  17. Murokmakto

    Murokmakto
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    I have the same issue since the last update. It can be partly fixed by Barbent Servo´s workaround. If anyone else is having this issue please also write in here and report so the devs get aware of this.
    This is definitely a bug and needs to be adressed by them..
     
    • Agree Agree x 1
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