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  1. Spencer Johnson

    Spencer Johnson
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    Joined:
    Jul 11, 2016
    Messages:
    302
    Noticed that the mipmaps on textures, even high resolution and custom ones are acting like they are not a factor of 2. I have all my textures either 1024x1024, 2048x2048, and 4096x4096 so this is a new issue. I am also running SSMA for my antialiasing.

    I am using my Drive Up map if you want to see yourself.
     

    Attached Files:

  2. Eetu3097

    Eetu3097
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    Joined:
    Aug 30, 2025
    Messages:
    59
    o_O Can't wait for the devs to go "oh shit" and release a hotfix if this is not a local problem
     
    • Agree Agree x 1
  3. Spencer Johnson

    Spencer Johnson
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    Joined:
    Jul 11, 2016
    Messages:
    302
    This too with the water
     

    Attached Files:

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