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0.4.3.2 Current bugs and help thread

Discussion in 'General Discussion' started by Nadeox1, Nov 16, 2015.

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  1. torsion

    torsion
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    As of v0.4.3.2 the game now looks for and loads stuff from more directories. This is undesirable - it was already loading zips from BeamNG.drive/mods/ and uncompressed directories from BeamNG.drive/mods/levels/ (etc) as well as BeamNG.drive/levels (etc).

    For me the game now finds zips such as BeamNG.drive/WIP/gridmaps/v0.4.2.2/Gridmap_v0422.zip which is a pain.
     
  2. tdev

    tdev
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    BeamNG Team

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    ugh, we'll fix this up. Sorry for the problems.
     
    • Like Like x 2
  3. torsion

    torsion
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    No sweat, it happens. We all appreciate a team willing to respond to problems!
     
  4. tdev

    tdev
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    BeamNG Team

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    fixed it already, update in ~15min, buildbot and uploads running...

    UPDATE: should be fixed - update pushed
     
    #84 tdev, Nov 21, 2015
    Last edited: Nov 21, 2015
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  5. 70 dodge modder

    70 dodge modder
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    im not sure if it was fixed, but using the rollover sled would crash physics if the car had handbrake on
     
  6. torsion

    torsion
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    I tested and it looks good to me. Thanks!
     
  7. torsion

    torsion
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    It seems that mud recently got much floatier. I have not done extensive testing, but it seems that normal cars and trucks do not sink as deeply as they previously did.

    I don't see anything about this in any 0.4.3.x release notes.
     
  8. Leodavinci

    Leodavinci
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    For me the tacho is a bit broken. 2015-11-21_00001.jpg
    When I spawn with the D15, it works as it should. When I select a second car and switch into the interior cam, the result looks like this (after switching into the interior cam, the tacho stays broken).

    EDIT: I've just got the idea of clearing the cache. Works fine now.​
     
  9. roy99669

    roy99669
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    The headlight textures on most of the cars remain even though the glass itself was destroyed.
    screenshot_00112.png screenshot_00110.png
     
  10. 1185323118

    1185323118
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    Is this a small bug or this is America law?
    screenshot_00079.png
     
  11. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    • Like Like x 1
  12. SergentFido

    SergentFido
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    I don't know if it's something new or older, but it seems not possible to do HD screenshots including the lights on, glow maps, etc... The result is with lights off.
     
  13. CoffeeCrazy

    CoffeeCrazy
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    Hope this is the right place for this kind of thing. The Gavril Barstow seems to have something above the front hood that's not visible. I don't know anything about Jbeam stuff, but I assume there's a collision mesh or something that goes above the hood a few inches.

    Here's a screenshot showing me pushed against a stair above the hood. Looks like I'm just parked under it, but I'm actually pushing into it, the top of the hood is visibly flexing from the stress doing it. This is just on Gridmap, to the right of the spawn, the stairs area. Was trying to crash the roof off, but was noticing the car would get crushed before actually having the windshield hit.
     

    Attached Files:

    • bar.png
  14. Firepower

    Firepower
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    The jbeam is a bit off. It's over the hood, and when you're accelerating the front lifts up and this part hits the stairs.
    Here are some screenshots :
    screenshot_00037.png screenshot_00039.png
     
  15. speednsnake

    speednsnake
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    With no transfer case, and the 3-link installed on the D15 the whole rear end of the truck will warp and flex during a burnout. I don't have a way to record a video of it, but it is most obvious if you take the offroad D15, remove it's transfer case, add the 3-link, and do a standing burnout with both the gas and brake to the floor.
     
  16. TomiL88

    TomiL88
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    After crash, Barstows front hubcaps keep spinning even tho front wheel are stationary
     
  17. -randy-

    -randy-
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    Hey there,

    I noticed a bug in Island Rallye Stage 1. The second checkpoint can't be activated. It is impossible to finish the scenario.

    otherwise great update so far. Keep on the great work :)
     
  18. SergentFido

    SergentFido
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    The Hood Jbeam is like that in almost every models. It's to give it more rigidity and that it bends nicely (from what i've noticed trying stuff with existing jbeams)
     
  19. torsion

    torsion
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    I think on some of the other cars it's closer to the hood mesh. On the Bolide, for example, I think the jbeam clips through the hood mesh doesn't it?
     
  20. SergentFido

    SergentFido
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    You might be right, i was focused on Moonhawk especially. At least previous version as the jbeam has changed recently (no more frame jbeam, associated to the body now).
     
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