Make sure you have 0 depth on the asphalt. Depth will heavily affect grip. 'No Texture' when selecting navigator part | That is still a work in progress.
thanks for the fast reply NDX. but i found the bug what i'm do it wrong, i was stupid... fast work always goes wrong i checked the depth several time before but i missed something, on that place was dirty asphalt and here is the mistake when i created a new groundmodel.... forget to add 0.x "asphalt": { "adhesionVelocity" : 1, "staticFrictionCoefficient" : 1, "slidingFrictionCoefficient" : 0.71, "dirt_asphalt": { "adhesionVelocity" : 1, "staticFrictionCoefficient" : 98, «-----XD "slidingFrictionCoefficient" : 0.69, it is fixed now.
Other than the radiators being to easily damaged and the vehicles overheating at speed with undamaged radiators and full coolant this latest update is pretty awesome
When I start BeamNG, it takes about 4 minutes to load because it says I have duplicates of all of my mods when it finally does load. My files are not duplicated when looking at where they are located on my computer. Does anyone have an idea of how to remove the "duplicates"?
i have a problem. i just bought the game from steam. But when i start playing there is no sound!! im really pissed of. I have set all audio on max but it still dosen`t work
Do you have any change when clicking "Mute" then "Unmute" again? Make sure your 'Audio Provider' is set to 'OpenALSoft' too.
In scenarios pausing the physics seems to often put the car into neutral gear and trap it there and it won't go up or down in manual or auto arcade mode. It also happens in some situations in freeroam.
On ECU, one of the driveways for a house has a random arrow in the grass. Here's a pic with the nav for help.
The parts menu is really, really bad. I cant put a trailer on the d15. When you make it drop down it replaces the options below and if you drop down the last one it has no options. Is it just me that has this problem. It only happens occasionally but mostly on East Coast USA
I love the new update. The smoke in my game seems a little odd though. Its like round particles in stead of a "steady" fog coming out? How do i solve this? If u go 30 seconds into my video, you can clearly see what i am talking about.