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0.5.6.1 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Jun 3, 2016.

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  1. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Aug 5, 2012
    Messages:
    14,683
    Works fine.
    It would help to know what exactly happens on your side.

    Tried to clear the cache? (there is a button for that in the launcher)

    Launcher > Clear cache.
    Problem persists?
    Launcher > Safe mode
    Problem gone? A mod is causing that, up to you to find which and remove it.
     
  2. Dario555

    Dario555
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    Joined:
    May 26, 2015
    Messages:
    405
    A mod caused this. I fixed it.
     
    #62 Dario555, Jun 4, 2016
    Last edited: Jun 4, 2016
  3. Aboroath

    Aboroath
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    Joined:
    Aug 25, 2013
    Messages:
    3,804
    Nice update. Perhaps a placebo effect but I swear the game looks richer and my framerates are better. I really like the in game UI improvements
    and hope you guys build on that. Bringing the sidebar menu functions into the 'pie chart' UI completely would be cool.

    Thanks for the license plate scheme, it feels like a developer 'thank you' and a nice personal touch;). You guys rock!
     
  4. Googlefluff

    Googlefluff
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    Joined:
    Feb 12, 2015
    Messages:
    252
    Do you guys plan on adding support for different license plate formats in the the future, ie. 1234-ABC or 12-34-56 instead of ABC-1234? Obviously you can enter it manually, but it would be nice if it could be part of the .json to make it automatic. Great update by the way!

    EDIT: I'm also having the same vegetation draw distance problems as some other people. Cache cleared an no mods installed.
     
    #64 Googlefluff, Jun 4, 2016
    Last edited: Jun 4, 2016
  5. Snowtato

    Snowtato
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    Jan 12, 2016
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    423
    The update made my FPS go from 60 to 50.
     
  6. Acrain7

    Acrain7
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    Sep 7, 2015
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    update made FPS go from around 40 to 65 :D
    also, love how the ai can tell how many cars you have!
    upload_2016-6-4_6-48-47.png
    but need a tutorial on how to use the relative camera...
    all in all, great update!
    EDIT:
    only one problem so far:
    rear window on ETK-K tends to spike up
     
    #66 Acrain7, Jun 4, 2016
    Last edited: Jun 4, 2016
  7. GTR2legend

    GTR2legend
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    Aug 29, 2013
    Messages:
    213
    Awesome update really wasn't expecting the K-series. Just a slight thing the barstow and moonhawk awful and terrible configs still have their door panels.
    screenshot_00120.png screenshot_00122.png
     
  8. Kubol

    Kubol
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    Joined:
    Feb 14, 2016
    Messages:
    14
    BeamNG 0.5.6 not work :(
     

    Attached Files:

    • bug.png
  9. NistingurA

    NistingurA
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    Joined:
    Nov 22, 2013
    Messages:
    2,092
    Restart the game and press " clear cache" button on the new launcher.. worked for me as well
     
  10. Deleted member 1747

    Deleted member 1747
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    Guest

    As far as I have checked, Matrix Freeway and SSRB are not working.
     
  11. Kubol

    Kubol
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    Feb 14, 2016
    Messages:
    14
    Now it works, thanks ;)
     
  12. Acrain7

    Acrain7
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    matrix freeway works for me
     
  13. Dario555

    Dario555
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    405
    SSRB works just fine for me.
     
  14. CryDev

    CryDev
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    Jun 1, 2015
    Messages:
    401
    Great update but the new ETK has some deformation issues.
     

    Attached Files:

    • BeamNG 2016-06-04 13-15-12-74.png
    • BeamNG 2016-06-04 13-18-50-65.png
    • BeamNG 2016-06-04 13-23-40-90.png
    • BeamNG 2016-06-04 13-25-12-77.png
    • BeamNG 2016-06-04 13-25-19-41.png
    • BeamNG 2016-06-04 13-29-43-49.png
    • Like Like x 1
  15. edra78

    edra78
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    Joined:
    May 31, 2016
    Messages:
    2
    when a vehicle is on the roof, I do <CTRL>R, but he is always on the roof .And <R> doesn't work.
    (gridmap map )
     
  16. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    1,892
    Ctrl+R is intended to reload the files from disk (e.g. after you have modified its files). Use recovery system (insert) if you just want to put the vehicle back on its wheels.
     
  17. RyvyLo

    RyvyLo
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    Joined:
    May 15, 2014
    Messages:
    438
    The spikes on Utah are still there :
    screenshot_00133.png screenshot_00134.png

    Anyway, this is an excellent update as usual. I especially love the new license plate system and the new dust !
     
  18. CrashHard

    CrashHard
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    Joined:
    Aug 5, 2013
    Messages:
    1,579
    Love the new update :D
    -So glad to see you've stiffened the Barstow, feels much better when it lands from a jump now
    -The new ETK series looks and acts great.
    -FPS is in the 60+ very nice :)
    -The new Editor tools are just fantastic :D Just one small bug with the holes feature, when you drive through the hole from the backside it generates smoke, sparks and debris particles.
    bug01.jpg bug01b.jpg
    But anyways, so much cool stuff in this update, very nice job, big thumps up from me :D
     
  19. Deleted member 1747

    Deleted member 1747
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    Guest

    Turns out that More Features mod now breaks the game :/
     
  20. Gam3r007

    Gam3r007
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    Joined:
    Aug 4, 2013
    Messages:
    19
    When you drive into the tunnel on Utah with a car, it scratches on something and sparks and a little bit dust flying, just a minor thing.
     
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