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Released 1968-1971 Dodge Coronet (Update V3.3 - Shadows Fixed)

Discussion in 'Land' started by Stoat Muldoon, Jul 10, 2018.

  1. Stoat Muldoon

    Stoat Muldoon
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    Which version, and what are you doing with it? Arcade or realistic gearbox control? Is your game up to date?
     
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  2. LeSpecialist01

    LeSpecialist01
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    Nice work dude!! im enjoying your mod a lots more with all these new part :D!
     

    Attached Files:

    • mydragspacks.png
  3. CrimsonCrocodile

    CrimsonCrocodile
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    Thanks for this awesome update!

    I love the new engine and configs, and all the fixes that have been made.
    This mod is literally perfection and is easily dev-quality (if not higher).

    Also a massive thank you for updating the thumbnail, I can now finally sleep at night. Just kidding... kind of...


    My only suggestion is making the drag config more 70s inspired, rather than just a modified Superbee (although this is just my opinion, I'm curious to hear what others think)


    This is what I mean by '70's Inspired' below
    13730-1970-Dodge-Dart.jpg ab8c1aab28ec4bd3befbb4753b8b8a29.jpg hqdefault.jpg

    If you don't want to do this I am happy to make it myself as I want to learn how to make a skin and eventually make cars in BeamNG, and this will be a great starting point


    Overall, Great job!
    I really appreciate the effort and time you put into this mod :)
     
    • Agree Agree x 3
  4. diago226

    diago226
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    I have noticed I have missing textures on the AR wheels. I've cleared cashe yet still no texture. Should I re install?
     
  5. Stoat Muldoon

    Stoat Muldoon
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    Bugfix Update V2.1
    -Fixed dashboard spiking
    -Fixed globalwheels material conflict
    -Corrected rear ride height
    -Other minor tweaks and fixes

    File updated on first post

    Should be fixed now, redownload

    Thanks!

    I don't really plan anything quite like that, I just intend to provide the parts and basic tuned configs for people to make their own skins and such. There will be more performance/body/interior parts in the future to flesh each version out a bit though.
     
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  6. CrimsonCrocodile

    CrimsonCrocodile
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    I may start working on a skin/config in a couple months or so when I am on school holidays.
    ________________________________________________________________________


    I've finally had the chance to properly use the mod since the V2.0 update and I have to say it really is amazing!
    I especially love the changes to the R/T config.... The Plum Krazy purple and the new wheels make the car even better than before (I didn't know it was possible)

    Thanks again for creating and sharing this mod with all of us :)



    CoronetCrash.jpg CoronetSquashed.jpg
    that crumple zone tho... RIP to whoever gets into an accident with a Coronet
     
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  7. Stoat Muldoon

    Stoat Muldoon
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    Thanks, glad you like it. You'll need the updated skin template. I'll attach it to the first post, forgot to do that.
     
  8. CrimsonCrocodile

    CrimsonCrocodile
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    Thanks! I'm really looking forward to learning how to skin and making a config for my favorite mod (I'm a massive Mopar fan if you haven't figured out btw)
    All I need is time (which I don't have much on being in year 11 and doing a university pathway :/ )

    CoronetRace.jpg
    obsessed with the new race and drag configs... I love that supercharger whine on the drag config
     
  9. Mullethead

    Mullethead
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    That purple does actually exist in RL (even on the Coronet).
     
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  10. NeeDCrafT21

    NeeDCrafT21
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    I found a bug, lights on drag strip activate in wrong position of the car
    screenshot_00506.png screenshot_00507.png screenshot_00508.png
     
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  11. Yota

    Yota
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    already been found. page 3
     
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  12. Lynn

    Lynn
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    with the standard automatic installed I get a lot of deformation and shaking of the PRND21 gauge, shakes around kinda like jell-o.
     
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  13. Stoat Muldoon

    Stoat Muldoon
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    Thanks. If you'd like to fix it yourself until the next bugfix update, replace line 188 and 189 in coronet_transmission.jbeam with these:

    ["coronet_gearindicator", ["dash", "steeringcolumn"]],
    ["coronet_gearindicator_dial", ["dash", "steeringcolumn"]],
     
    • Informative Informative x 2
  14. Kgibson4

    Kgibson4
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    Id die to see someone make a Square body Chevy (73-87 pickup) or bull nose ford in this quality...
     
  15. TWilliams458

    TWilliams458
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    YBR's voice puts me off so much
    --- Post updated ---
    I would love to collab with Stuart on my HQ Monaro I'm making at the end of the year. The texture attention to detail and JBeam quality is sub zero. Holy sh*tballs your work is good. I'd do the basic modelling work of doing the badges and making the FH3 model more realistic and maybe the engine modelling.

    Back on topic, would someone ever consider making this skin? Bobby Watson #8 Coronet skin NASCAR

     
    #255 TWilliams458, Aug 10, 2018
    Last edited: Aug 10, 2018
  16. DavidJ305

    DavidJ305
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    • Like Like x 2
  17. CrimsonCrocodile

    CrimsonCrocodile
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    I would love to make this skin, I've been literally dreaming of making a NASCAR Coronet skin, but as I stated earlier I have no experience and little time

    However I am a massive perfectionist so when (if) I do make it I promise it will be amazing and do Stuart's Coronet justice
    --- Post updated ---
    Mopar or no car!! That's an awesome Coronet, I'm doing a 62 Chrysler Valiant S Series with my dad (Plymouth in America)
     
  18. DavidJ305

    DavidJ305
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    Badass man! AU Mopar right?
     
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  19. Gasoline_boy 2

    Gasoline_boy 2
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    i like you're style

     

    Attached Files:

    • Screenshot82.png
  20. CrimsonCrocodile

    CrimsonCrocodile
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    Yup!
     
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