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Released 1968-1971 Dodge Coronet (Update V3.3 - Shadows Fixed)

Discussion in 'Land' started by Stoat Muldoon, Jul 10, 2018.

  1. Stoat Muldoon

    Stoat Muldoon
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    Can you give any specifics on the clutch issue, like what wheels/tyres it happens with exactly? I had a similar issue during development but it went away after fixing a bad wheel hop. I cant replicated it on my end.
     
  2. Sithhy™

    Sithhy™
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    That's true. The clutch started to overheat for no reason JUST by driving, not by launching it
     
  3. tanis

    tanis
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    I have drag tires on mine, i use a wheels n clutch set up, no clutch over heating for me
     
  4. CrazyCarl

    CrazyCarl
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    make the roadkill super bee
     
  5. Stoat Muldoon

    Stoat Muldoon
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    Second bugfix update has been posted, check first post.

    I need details to try to fix this. Can you please tell me what version of the game you are on and exactly what wheels and tyres you have one the car.
     
  6. Honest Nick

    Honest Nick
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    Alright, sorry for a little criticism, okay?

    Nice model, as i said before. :)
     
  7. Stoat Muldoon

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    Thank you.

    Criticism is fine and welcome, being condescendingly pedantic is irritating.
     
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  8. Sithhy™

    Sithhy™
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    It was the one before 0.13. I was using the Alder Dragger wheels with it's own drag tires. The clutch started to overheat while driving even at the max speed o_O
     
  9. Stoat Muldoon

    Stoat Muldoon
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    What size of Dragger, and where on what map? Does it still happen on 0.13? Arcade or realistic shifting? I have tried doing a launch followed by a few minutes of cruising at top speed on gridmap with 15x14 Dragger wheels and the clutch doesn't overheat any more quickly than I expect it would.
     
  10. Sithhy™

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    Dragger 15x12, and I was driving down the dragstrip on "Austrian dragstrip & Dirt-track" while using manual with clutch assist
     
  11. Stoat Muldoon

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    I would say that would pretty easily overwhelm a stock clutch. The content update I have in the works will introduce an upgraded clutch that can handle that kind of torque, as well as all the parts required for a drag car. If you want to mod the car to prevent overheat you can add:

    to the clutch in coronet_engine.jbeam as a cheat. Should look like this:

    Thanks for the feedback..
     
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  12. blaserod46

    blaserod46
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    Can u make a 1969 comaro or a super car of a McLaren 720s
     
  13. Sithhy™

    Sithhy™
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    But I still think it shouldn't overheat just by driving it. No launching, nothing extreme & it started to overheat after a moment o_O
     
  14. Stoat Muldoon

    Stoat Muldoon
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    I would absolutely expect a stock clutch to overheat in that situation. That said, the only way I can get it to actually overheat on that same map with the same setup is by engine braking too long.

    Could you record a video of what you do to make it happen? With the clutch thermal debug and Throttle/Brake/Clutch axis apps visible?
     
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  15. tanis

    tanis
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    @Stoat Muldoon for us who want to keep it OP with keeping the dodge cornet name, for the car, did the file get updated on this page too? or was it only on the gladiator ?
     
  16. Stoat Muldoon

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    Both versions are and always will be kept up to date. The only difference is the name and badging.
     
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  17. tanis

    tanis
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    Thank lord *praise
     
  18. Sithhy™

    Sithhy™
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    Here's your video :p I may have found out the reason, but not the cause... Notice how quickly the clutch start to pick up temperature when I step off the throttle

     
  19. Yota

    Yota
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    that's because you're engine braking
     
  20. Stoat Muldoon

    Stoat Muldoon
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    I can only assume the reason for that is as you decelerate the car starts to engine brake, so the wheels are trying to speed the engine up. That puts a lot of strain on the clutch. Not sure if that is meant to happen quite that much or if that is a bug, but it makes sense to me.
     
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