Lore on Falconeer: Founded in 1972 by a close knit gathering of PHD chemistry students whom were looking to make an entry into the aerospace industry by developing lightweight and high strength atomic-oxygen-resistant polymers in a 2-car home garage, "Falconer Group" became "Falconeer Group" due to a misprint at a local patent office, and the misnomer stuck. After establishing their material science reputation within the aerospace industry over the decades, with freshly employed MIT engineering graduates, in 1996 the Falconeer Group shifted their passion to restoring and revitalizing popular and historic road cars from many different and well known manufacturers. In the 2000's, Falconeer eventually began designing and selling their own meticulously engineered high performance kit cars, and producing one-off and exorbitantly priced circuit focused hypercars sold to the highest bidders in the early 00's to today.. "Sundiver" Features/Identity: -Realistic and engaging rear-engine handling. -Ultra-lightweight 1750LB (793KG) German inspired chassis obsessively tuned at Nordschleife. -2.9L Magnesium Twin-Turbo DOHC Boxer 6, 24-valve w/ VVL. ~570HP / 355LB-Ft. -6-speed gated manual, viscous LSD. -Race diffuser with roughly 2000LB (907KG) downforce at 190MPH (305km/h). -Handling is entirely derived from chassis/suspension tuning, electronic aids NOT required, ABS optional. -Hydraulic rack and pinion power steering. -Detailed interior with roll cage. -6:25 on Nordschleife Tourist in capable hands. -Direct export out of Automation without any file tinkering. Driving tips: -Familiarize yourself with the "pendulum effect" in an RR chassis and this car will reward you. -The viscous LSD coupled with the pendulum effect allows for veteran drivers to "steer with the throttle". -It's tuned to be as forgiving as an RR can be, but try to maintain smooth throttle and steering inputs. -Violent weight shifts can still get you into tank slappers, just like the real thing. -Recommend to drive with no electronic traction aids enabled (as God himself intended). Notes: -To self and certain German engineers: Putting an engine in the back? Yeah... not the best plan ever. -I'd guess I spent north of 200 hours tuning the suspension/chassis. I reached a point of changing weight distribution by 0.5KG's and camber by 0.1 degrees to get it where it is now. -I just really hope you enjoy it as much as I do!
I'm gonna test this car soon, this looks and sounds fun to drive! Also, in the downforce, it says that it has 2000 pounds of downforce, but I'm not sure whether the speed is 190 mph or 289 km/h, since 190 mph equals ~305-306 km/h, and 289 km/h is in fact 180 km/h. Pretty sure it's the latter, since it has similar values, it's a mistype. But that being said, I'll try it on Nurburgring. It looks like a amazing mod, since the drag car you've made was amazing. Keep it up, man!
You're right, it was 305km/h. I should not do math when I'm tired lol. Really hope you enjoy the drive and all the effort I put into making an RR automation car handle well! It was really not an easy thing to sort out. Also, if you do run with ABS off, you'll want to dial down front brake pressure a lot, as it's set quite high to deal with BeamNG's weird ABS. I'd also recommend taking the Sundiver to Utah, or just any Touge type map with a lot of twisties, tight roads, and uneven surfaces. Might just be me, but once you get the hang of how the car turns in and how to feed it power during weight transfer, it's really addicting to toss around.
I've tried Nurburgring, it's a fun car to drive, but it slides like a pendulum (by purpose), like you said, but I'll try more times and see if I can finish it. My first time I've tried doing that course (20832 meters) and finished it, I've done it in ~8:38 in a ~3000 pounds, front-engined, RWD car with a massive 8.8L V-10 engine producing 1076 hp and 830 lb-ft of torque that can go as fast as 265 mph. But the fact that I haven't done it in a fast time is okay with me, since what matters is that I've had fun in there. But yeah, I'll keep trying more times to see if I can finish it with your car mod, even more when you mentioned that you've worked a lot of time on it. And also, maybe I could try in Utah and a Touge map, to see what are the limits of this car. Since this car slides a lot, drifting it might be satisfying, so I should try it.
Rear engined cars are bizarre handling vehicles, and there's definitely a reason they earned the "widowmaker" moniker over the years, they will try to murder you if you don't obey their rules lol. They are challenging, unforgiving, yet extremely rewarding to drive once you figure out how to use their mechanics to your advantage. Not sure if you're experienced with riding a fast motorcycle, but it's very similar in principle in that you need to constantly be managing how much weight you're sending to the front suspension in corners, and usually "if in doubt, throttle out" is the right approach to keep the weight on the rear suspension as much as possible. But to try and simplify it, the process of being fast through corners in an RR is this: 1. Briefly lift off the throttle and abruptly steer into the corner to initiate lift-off oversteer. 2. Once the oversteer has you pointed to the apex, feed in the throttle and keep your wheels pointed inwards just beyond the apex, while continuing to feather the throttle. 3. If the car initially rotates too much on turn in, try to minimize counter steering, as countersteering will induce snap oversteer which is usually unrecoverable and will send you out of the corner backwards. Instead, try to minimize your steering inputs once the car starts to rotate, and apply throttle to initiate neutral understeer and get the weight back to the rear.