You are correct, the textures haven't been done yet. When the time comes, they will be done, but they will probably not be done by me... mostly because if I were doing the textures I would be doing a disservice to this mod. I don't know how to do textures very well. There are ways to make they really nice, and there are ways to make them look like garbage. I struggle to figure out how to properly even unwrap a model... never mind make a texture for it... Plus, besides that, if I did get it unwrapped, the furthest I know how to take it is to get it AO baked... thats about the extent of my knowledge. Everything else would be pained by hand which... even though I am good at it (not bragging) just wouldn't be efficient at all. It would take me even more forever than the forever I have already taken. Then there is also the fact of how much I hate the BeamNG material file which I have made no secret of before... so there's that. So, as a way to speed up the process (and the quality) someone else will be doing the texturing. Last I knew, Sithhy had roped schumacher into doing the textures. Evidence of his work can be seen in the interior which has textures on it already which I have conveniently not shown any in game shots of yet (whoops). Good news though... they do look very good. It has yet to be seen how the body will be handled, but I would imagine it will end up being textured as well... I mean... the truck kinda looks rather bear without all the rivets missing up and down the sides of the body, and those could be easily added with a texture and a bump map to save on thousands of extra/unnecessary pollies.
I know atv already responded for the Brutus, but part of why so many mods are on flat textures isn't because it went unnoticed, but because making good textures is hard, and while going textureless looks a bit flat, it's better than bad textures. It's part of why for now, I've only used some basic normal mapping to give some depths to seams, and a baked AO map on my wheels. Keep in mind that most people making mods are far from being professionals. A lot moders are self-taught, often beginners, doing this for fun.
Sorry to bump but I do suggest that, with the amount of options for parts there are, that you place pictures of all those parts. Nobody's really done that with BeamNG's parts with vanilla vehicles not in the wiki or anything and it's tough to remember all the names of every wheel of all the lug types and what they look like, let alone the differences of Fender A, B, C, and D, with the Piccolina. Plus, its just a hassle to just have to figure it out in the first place and have to compare, it'd just be convenient for everyone --- Post updated --- I understand that but they could just ask someone to help with textures, right? I'm sure many people on BeamNG forums are talented and generous with what they can do. I plan to make mods in the future and I would try to make it the best as possible. Just to make it enjoyable for everyone to every degree. Not many people talk about it and it confuses me. I have no idea how much work it takes to make a mod like this but I am studying computer science, coding, and whatnot. So I understand it when people see it as something anybody can do and something that doesn't take that much work, but it does, and it takes bright minds and dedication to put forth as much work as it takes to create a program or website as intended. I ask for help whenever I need it, because I have the opportunity to do so. I started studying this because I have a passion and I find it to be a very suitable thing for me to do as a job when I get older, I find it fun to type and be exact on everything. So yeah even if its just something for fun, I would still want it to be the best in every way.
It hasn't broken anything more than what already was As for D-Series parts... I don't know. It doesn't really have anything special that we could use, but if it had, then we would need to modify them somewhat to fit the B1 anyway, so at this point I might as well make my own models Also: I feel like this is the 3rd time I see BeamNG devs add something to the game based on the B1 Not that I'm mad about it, because it's cool to see that the B1 might be a possible inspiration source
Can't remember both of them as I have some memory issues, but one of the things is/are the tow hooks on bumpers for the Hopper. Before adding that to the B1, no ingame car had them react to physics, but after we added it, it appeared on the Hopper after some time
I apologise but i beleive it doesnt look like auitomattion things because there is extreme detail such as i dont know depth something automation doesnt really have that and unique parts as well multiple itty bitty detail that make it seem very realistic
it was just a comparison, I do not think that this looks like automation cars, but it gives a good idea of what im talking about, how it looks unrealistic, which I couldn't really explain very well
May I ask what model years were the B1s sold for, and would there be like a B1 Alpha? I honestly like the progress on this amazing mod. Keep up the good work!