WIP Beta released Bruckell Brute Gen1/Gen2 Combined Thread

Discussion in 'Land' started by Captain Danger, Apr 20, 2024.

  1. GoofyCarVideos

    GoofyCarVideos
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    agree file here would be nice
     
    • Agree Agree x 1
  2. Captain Danger

    Captain Danger
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    When i get home from work i’ll get something posed here. Approx. 5-6 hours from now
     
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  3. marcell_

    marcell_
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    I can't wait
     
  4. Captain Danger

    Captain Danger
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    File has been posted in the initial post!
     
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  5. qaqa2

    qaqa2
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    Nice, i'm going to test it out when i get home
     
  6. durmax

    durmax
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    I know you are still working on this mod but when you start making the Dodge Ram can you add a beater trim with the Cummins engine with it
     
  7. PorscheKing

    PorscheKing
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    Screenshot2024-05-01073533.png Screenshot2024-05-01073815.png Screenshot2024-05-01073930.png
    Very impressive! Still very WIP, but it's good enough to use in orbit camera. Also crashes pretty decent!
    Screenshot2024-05-01074409.png
     

    Attached Files:

    • 1111372-658ec7ebca870b09635e0539c4c1c34a.png
  8. DannyZGR15

    DannyZGR15
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    I really like it! It would have been cool if it included more factory configs. I'd also like to report/suggest a few things:
    • Something is wrong with the Arrowboard configuration; it is completely unusable. It floats to the southwest as soon as I spawn it and I can't use it.
    • The front bumper has no rear faces.
    • The crew cab option has no rear seats.
    • The diesel engines don't work at all, only petrol ones.
    • I can't remove the supercharger from the V8 engines.
    • Maybe some optimisation? The car makes my game lag a little (a skill issue on my side, I know).
    • There are a few leftovers from the D-Series. I understand the jbeam's been edited to fit the car as much as possible. Maybe adapt them, remove them altogether, or something.
    • As soon as the car spawns, something breaks.
    • Maybe adapt the wheels from the Bastion with bigger tyres?
    Other than that, I like it.
     

    Attached Files:

    • BruckellBruteSingleCabfront.png
    • BruckellBruteSingleCabrear.png
  9. coolcarguy#1

    coolcarguy#1
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    I haven't gotten to try it out yet but for the diesel engines did you change the gas tanks? (if they are there idk I haven't gotten it yet.)
     
  10. DannyZGR15

    DannyZGR15
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    I tried that, and it doesn't work.
     
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  11. Captain Danger

    Captain Danger
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    Yes its still really early wip. Tbh i dont think it was quite ready for public but i wanted to get opinions. When the new update came out it broke all of the configs and i must’ve missed the arrowboard one when i fixed them. Bastion wheels should already fit, you’d just have to find them in the parts selector which i planned on doing myself for some configs later. I believe the whole truck right now is under 300k polys so i dont know if i can optimize it much further without sacrificing detail. And what do you mean exactly by something breaks?
     
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  12. DannyZGR15

    DannyZGR15
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    I completely understand.
    Also, by "something breaks", I mean that nothing on the car breaks on spawn, but sometimes, something inside the car, or some sort of "thump" or "bump", can be heard as soon as I spawn it.
     
  13. carcrasher8848

    carcrasher8848
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    Yeah, also having some issues with this one. Aside from the obvious issue with the Arrowboard config, for me, when I spawned the regular Megacrew config, the front passenger's side door opened (which I fixed with a reset of the vehicle), and even on gentle acceleration, I get an 'Over Rev Risk', which tells me the truck could use some rev limit tweaking, as well.

    Correction: It was 'Over Torque Risk'.
     
    #53 carcrasher8848, May 2, 2024
    Last edited: May 2, 2024
  14. Johnny Wilson

    Johnny Wilson
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    This truck is great! Can't wait to see more development on it.
     
  15. Captain Danger

    Captain Danger
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    Yes the door is a crew cab jbeam issue i have to figure out, and from my testing im guessing you were using one of the diesel engines. I used irl 6.7 Cummins torque figures and for some reason Beam isnt happy about it so i have to figure that one out
    --- Post updated ---
    That would probably be the crew cab jbeam not playing nice. I heard it a few times when using the crew cabs. Its about time to attempt custom jbeam if i can figure it out. Ive been successful so far with adding on to existing jbeam, hopefully from scratch it isnt too much more difficult.
     
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  16. Howler Incorporated

    Howler Incorporated
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    This thing has potential!!


     
    • Agree Agree x 2
  17. Leavs_theSirenEnthusiast

    Leavs_theSirenEnthusiast
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    @Boeingplanes747 heres ur sigma car11!!!1! /s


    Wow. This is really fun to be honest.
     
  18. Captain Danger

    Captain Danger
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    Tbh i really like the look of that config. Would you mind sending me it so i can add it to the official configs? If you want you can come up with the name for it too
     
  19. Justin_2008

    Justin_2008
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    the thumbnails are too messy think, maybe you should take official thumbnails for inference
     
  20. Howler Incorporated

    Howler Incorporated
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    Sure thing! I'll send you a DM.
     
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